-
Great Dunes Scorpion Group, Small Tail Lash (d8+2 damage 1 piercing) 6 HP 1 armor Close A huge scorpion native to the Great Dunes. The spine on its tail contains a dangerous venom. Instinct: TO EAT
- Stinging Tail (Poison: -1 HP per turn)
-
Ethereal Sphinx Solitary, Intelligent Claws (d8 damage) 12 HP 1 armor Close, Ignores Armor A winged lion with the face of a beautiful woman. Its eyes, claws, and wings glow with void energy- many a man has been lured to his death by staring into a sphinx's eyes, only to be rent apart by its cruel talons. Instinct: To protect.
- Dive Bomb- Flies far above and dives into a creature, dealing 1d20/2 damage.
-
Ethereal Golem Solitary, Large, Magical, Planar Void punch. (d10 damage) 16 HP 4 armor Far A colossus from beyond this world. Born of the void, the being of pure energy can alter its shape at will. Its horrible appearance instills fear in those who encounter it, making it excellent for guarding ancient treasures. Instinct: To defend.
- Can alter its shape at will.
- Can terrify opponents (skips their turn).
-
Ethereal Mummy Solitary, Magical, Planar Bandage Lance (d10 damage) 12 HP 0 armor Close, Near This ancient human glanced into the void and was forever changed by it. In death, their corpse became little more than pure void energy. Now, having been mummified, they guard the tomb in which they were buried for all of eternity. They use their bandages for both offense and defense, altering their shape to fit their needs. Instinct: To guard.
- Can levitate for short periods.
- Reform: Can alter the shape of its bandages to form a shield (+2 armor).
-
Tiny Drake Whelp Group, Tiny Claws (b[1d8-2] damage) 6 HP 2 armor Hand A tiny drake whelpling. Roughly the size of a housecat, these creatures are covered in thin scales and have weak claws. Their biggest defense is their ability to breath fire, although even that can backfire at times. Instinct: To eat.
- Belches up small fireballs.