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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
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Horde of Undead Solitary, Devious, Terrifying, Simple Minded Claws,Swords,Clubs (d6 damage) 30 HP 0 Armor Close Special Qualities: Disfigured, Undead, Foul Stench, Overwhelming Numbers, Fearless Alone, the undead aren't difficult to deal with some may say. But together, uncountable and unrelenting these hordes of the once living can destroy entire countrysides if not culled. The slain are added to their numbers, making this not a simple task. Instinct: Destory, Devour
- Quantity over Quality
- Devour
- Burst forth from the ground
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Animated Training Dummy Group (4-5), Construct, Magical Martial Arts (b[2d6] damage) 10 HP 2 Armor Close,Smart Special Qualities: Inanimate Object, Regenerates Created from standard wooden training dummies, these animated objects are designed to defend a platform and test would be adventures. They will continue to reconstruct until the magical source is disrupted. Instinct: Defend the Room
- Tosses
- Kicks & Punches
- Does not pursue