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Chief In'Kannon Solitary, Large, Organized, Intelligent, Cautious, Hoarder Cannon Shot (d10+2 damage 1 piercing) 16 HP 4 armor Reach, Far The leader of the Black Powder clan of goblins. He is a large, horrible creature- possibly stuck in whatever small, snaking underground cave system they have infested. His bulky form is made more intimidating by the large wooden shields grafted onto his torso, and the cannon-sized firearm built into his stomach. He carries a short sword in every hand because firing his cannon will knock him back if he's on his feet. Instinct: To rule over the BP clan and hoard treasures.
- Command the Black Powder Golbins
- The rest of the Black Powder Goblins will defend him.
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Flintlock Goblins Horde, Small, Organized, Intelligent, Hoarder Flintlock pistol (d6 damage 2 piercing) 3 HP 1 armor Close, Far Small, nasty, brutish goblinoids that have somehow stolen and adopted gun technology, these small creatures replace limbs with the firearms (typically pistols) or graft them onto their bodies in grotesque rituals using primitive "surgery" and black magic. They prefer to hide in small, winding caves that let them blockade and fire from a distance to keep would-be invaders at bay. Instinct: To defend their home and valuables
- Fire from range
- Their gunfire will attract others
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Shot-gut Goblin Group, Small, Organized, Intelligent, Hoarder Scattershot (d8 damage 2 piercing) 6 HP 2 armor Close, Reach Special Qualities: Messy attack A slightly larger type of goblin, these have managed to get shotguns or scatter-guns grafted into their bodies, which they use to shoot any invaders that approach too near the blockades, or surprising them out of blind corners. Instinct: To defend its home and valuables
- Charge invaders
- Gunfire attracts more goblins
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Kamikaze Keg Goblin Solitary, Small, Devious, Intelligent Explosion (d8+4 damage) 4 HP 0 armor Close, Forceful Easily the most grotesque of the Black Powder goblins, these nasty creatures seemingly have a death wish, but they certainly won't go alone. They have consumed a massive amount of black powder that has caused them to swell and bloat; with their small, lumbering forms they charge intruders and set themselves on fire with magic, exploding shortly and violently. Instinct: To explode and injure
- Explode
- Charges intruders and explodes.
- If killed, will still detonate.
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Ban-He Solitary, Divine, Magical, Organized, Intelligent, Cautious, Terrifying Cursed sword (b[2d10] damage) 22 HP 4 armor Close Special Qualities: Undead Banshee is such a gender specific term. Male undead can still become banshees, though they prefer the term Ban-He. Typically cursed soldiers, they wear their armor, shield, and weapon in death. They typically haunt graveyards or old battlefields, wherever restless spirits gather. Often mistaken as a mourning soldier until too late, the Ban-He can let out a terrible scream that calls spirits to aid him, his gaze paralyzing those not mentally strong enough to resist the fear. Instinct: To haunt the living
- Can fire a blast of three d4 bolts of negative energy
- Locks eyes with a target holding them in place
- Lets out an otherworldly scream that calls out restless spirits (2d8)
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Ban-He Spirits Horde, Small, Divine, Magical, Devious, Organized, Planar, Amorphous Negative energy (d4 damage) 4 HP 1 armor Hand, Ignores Armor Special Qualities: Ghost, Undead The restless spirits of the undead called forward by a Ban-He have a singular goal - To drain the life-force from any living nearby. The negative energy inflicted on the living as they pass through them drains them, sapping their strength if they are powerful, their speed if they are agile, their mental fortitude if they are mentally tough; whatever you are best at, they aim to leech it out of you. Instinct: To drain the living
- Passes through the living
- Fly
- Deals little damage, but repeated drains debilitate best stat
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Trash Dragon Solitary, Huge, Intelligent, Hoarder Accidental trash avalanche (w[2d10] damage) 24 HP 3 armor Reach, Near, Far The Hoarding Dragon, also referred to as the Trash Dragon takes it's kin's attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon's hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it's lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess
- When you feel threatened or uneasy, recede into your hoard.
- When your hoard is threatened, make weak arguments as to why you need every single item.
- When they steal something, chase them, and beg for it back
- When they kill you, pass your compulsion to them.
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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The Grip in the Tide Solitary, Huge, Devious Entangle with Kelp (d10+3 damage) 20 HP 0 armor Reach, Ignores Armor, Near Special Qualities: Predatory Plant A Kelp-like Creature that clings to the bottom of shorelines or loches and drags down it's prey to be devoured in the sediment slowly. Its normally noticed by lack of wildlife in the water. Many treasures may be found near the bottom where it's stomach and vital systems lay (from all the meals it has eaten over the centuries). Instinct: Trap Swimmers
- Drag Down
- Strangle/ Drowning
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Ice Crystal Golem Solitary, Huge, Magical, Construct, Amorphous Ice spike (d10+7 damage) 31 HP 5 armor Reach, Forceful, Near, Far Special Qualities: Ice Crystal There is a mound of ice blocking the path ahead. As you approach, the mass shifts, and a lopsided head turns its black ice crystal eyes on your group. For a moment, the creature looks scared, but it passes quickly as it bellows and rips an ice spike from its shoulder. It rushes you with a terrifying intensity. The ice golem is a byproduct of uncontrolled magic energies. Whether the ice golem was once a normal being, or completely made from pure ice crystals, it currently is confused and very hostile to things it doesn't understand. Beings made of ice crystal have one major weakness: some type of sound wave energy at the correct resonant frequency. It will shatter into pieces. The most powerful of ice golems will create smaller ice golems upon shattering. Instinct: To defend itself
- When approached, it goes into a rage
- When it shatters, it becomes 4 smaller golems with 1/4 of the health left over