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Monsters by ArachCobra

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  • Carrion Golem Solitary, Devious, Construct
    Crushing blow (d6+2 damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: Ward 3 against all non-necrotic magic, Construct

    Closely related to the flesh golem, but made from more putrid and decaying materials. As a result, the carrion golem is inferior, but also easier to make, as the amount of preservatives and such required is significantly reduced. Instinct: To serve creator

    • Stink
    • Infect with sickness and shakyness
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  • Inferior Necrophidus Group, Devious, Construct
    Bone pincer (d6 damage) 10 HP 2 armor
    Close
    Special Qualities: Construct, Resistant to ranged attacks

    A necrophidus made with cracked and broken bones. While still capable of serving the same role, the quality of its attacks and defence has been compromised. Instinct: To serve creator

    • Sway hypnotically
    • Inject paralysing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Necrophidus Group, Devious, Construct
    Bone pincers (d6 damage 1 piercing) 10 HP 3 armor
    Close
    Special Qualities: Construct, Resistant to ranged attacks

    A variant of the bone golem, the serpentine necrophidus is made from a variety of bones and serves a much stealthier role than the bulkier golem, often as assasins or ambushers. Instinct: To serve creator

    • Sway hypnotically
    • Inject paralyzing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stirge Horde, Tiny, Devious
    Stinger (d4-2 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Disease Carrier

    Stirges are odd beasts, who slightly resembles teh cross between a bat and a mosquito. They a ferocious blooddrinker, swarming anything living to gorge themselves on their nutritious blood. Instinct: To drain blood

    • Attach to host
    • Drain blood
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  • Derro Horde, Small, Devious
    Needle Gun (d4 damage 3 piercing) 3 HP 1 armor
    Close, Near
    Special Qualities: Mind warped by madness

    Derro's are the descendants of dwarves who, in ancient times, settled deep underground. No one knows what happened, but when they were found again, they had changed. Clinically insane and warped by unknown forces, the derro are a dangerous lot with a constant, sadistic need to experiment and mutilate. Instinct: To experiment

    • Use weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beastly skeleton Horde, Large, Construct
    Claws (b[2d6] damage) 11 HP 3 armor
    Special Qualities: Immune to Cold, Resistant to ranged attacks, Undead

    The bones of a larger predator animated by a necromancer, often for guard duty. Their vicious armaments makes them considerably more dangerous than your common-or-garden skeleton. Instinct: To serve creator

    • Hide among the dead
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  • Skeleton Horde, Construct
    Knuckles (d4 damage) 7 HP 3 armor
    Close
    Special Qualities: Immune to cold, Resistant to ranged attacks, Undead

    Ordinary skeleton of humanoid creature animated by necromancer for some purpose, like taking out the trash, cleaning duty and beating enemies to death. Instinct: To serve creator

    • Hide among the dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drug-Spinner Spider Group, Small, Stealthy, Devious
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Drug-spinner spiders are named for their ability to lace their webbing with their potent venom. This same venom also makes for a potent drug when properly treated, resulted in a notable market for these arachnids. Instinct: To feed

    • Spin toxic webbing
    • Inject confusing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant spider Group, Stealthy, Devious
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    A spider, but really big. Not much else to say. Instinct: To eat

    • Spin webbing
    • Inject weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ettercap Group, Stealthy, Devious, Intelligent
    Venomous bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Ettercaps are humanoid beings that has evolved from spiders. They are not quite as intelligent as most humanoids, but close, and possess good problem solving skills. Furtheremore, they have an innate rapport with spiders and can communicate with them to a degree. Instinct: To feed

    • Control spiders
    • Set traps
    • Inject shaky venom
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