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Monsters by ArachCobra

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  • Gholdako Solitary, Large, Devious, Construct
    Crushing Blows (d8+2 damage 4 piercing) 20 HP 0 armor
    Forceful
    Special Qualities: Undead

    Created in ancient times by cyclopes from their fallen, the Gholdako are eternal guardians of some of their most sacred places, eternally vigilant protectors. Even now, ages after the fall of their empires, these undead servants continue to protect the crumbling ruins of their long gone masters. Instinct: To guard the ruins of the cyclopes

    • Breathe blinding vapours
    • Inflicts a sickness that causes the Weak and Shaky debilities
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Flytrap Group, Huge
    Mancatcher Bite (d8+7 damage 2 piercing) 18 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Immune to poison, Resistant to acid

    The giant flytrap compensates for poor nutrition in the soil by trapping and digesting any animal that comes close. Instinct: To eat

    • Engulf and digest prey between its leaves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mastodon Horde, Huge
    Goring Tusks (d6+5 damage 3 piercing) 15 HP 1 armor
    Forceful

    Mastodons are powerful cousins of the regular elephant, with strong tusks jutting out like spears. Instinct: To protect the herd

    • Trample smaller foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Muck Drudge Horde, Stealthy, Devious, Construct
    Dirty Punch (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Weak to Anti-magic, Can sense movement through mud, Construct

    Muck Drudges are simplistic constructs created through a mixture of water, earth and magic. They obey their orders to their fullest capability. While cheap, they are unpopular in more refined societies due to their habit of dirtying everything they get close to. Instinct: To obey their creator

    • Engulf opponents in mud
    • Hurls sticky mud balls
    • Sticky mud causes the Shaky debility
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  • Drow House Veteran Group, Devious, Intelligent, Cautious
    Crossbow (b[2d6] damage 1 piercing) 10 HP 2 armor
    Close, Near

    Drow house veterans have served their house for a considerable amount of time and are therefore trusted by their superiors with more sensitive tasks. Instinct: T0 secure revenge for the drow empire

    • Create clouds of darkness
    • Venom causes target to fall asleep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow Abyss Knight Group, Divine, Intelligent, Cautious
    Demonic Weapon (d8+4 damage 1 piercing) 8 HP 4 armor
    Close, Forceful

    Drow Abyss Knights are paladins of selected demon lords. They strive to embody their ideals and see their patron's will be done. Instinct: To serve the demon lords

    • Create clouds of darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chimera Horde, Large, Intelligent
    Bite, gore and chomp (d6 damage) 11 HP 0 armor
    Special Qualities: Flight

    Chimeras are the original chimera, as might be obvious from the name. A mixture of lion, goat and dragon, they were crafted by a goddess of monsters many eons ago. They lead to the entire field of chimerism, the art of fusing living organisms. Instinct: To eat

    • Use a breath weapon that deals d8/d6 damage with either the Group or +2 damage tags and the Ignore Armour tag
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  • Mimic Solitary, Stealthy, Intelligent, Hoarder, Amorphous
    Adhesive Pseudopod (d10 damage 1 piercing) 15 HP 1 armor
    Close

    Mimics were created by aboleths in ages past as infiltrators and ambushers. They can take on the shape and texture of mundane objects, which make them easy to overlook. Instinct: To eat

    • Use adhesives to disarm and grabble opponents
    • Can take on the shape of mundane objects
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  • Rock Troll Solitary, Large, Intelligent
    Crystalline Claws (d10+3 damage 2 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Regenerates 1 unless exposed to acid or sound

    Rock trolls are a subspecies of trolls adapted to life underground. They supplement their diet with rock and stone, which fuses into their hide and claws, making them even tougher. They have an extreme distaste for sunlight, even though they don't suffer from it as much as other underground dwellers. Instinct: Attack fearlessly

    • Fight fearlessly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ettroll Solitary, Large, Intelligent
    Crushing Strikes (d10+2 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Regenerates 1 unless exposed to acid or fire

    It is not uncommon for one fetus to absorb another in the womb. But trolls, with their persistant regeneration, occasionally develop in a bizarre way as a result, with the fetuses fusing instead of one devouring the other. The result is an ettroll, a two-head troll with a denser and stronger body structure. Instinct: To indulge itself

    • Attack fearlessly
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