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Monsters by ArachCobra

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  • Shadow Mote Swarm Group, Tiny, Stealthy, Devious, Swarm
    Shadow Wave (d6-2 damage) 10 HP 0 armor
    Hand
    Special Qualities: Undead, Anyone engaged in melee gets -1 ongoing

    Not all repressed emotions become a full blown shadow when a person dies. Sometimes, they just become a shadow mote, a small speck of rejected emotion. While not that dangerous on its own, when they congregate they turn into ravenous dark swarms. Instinct: To consume

    • Become one with the shadows
    • Can turn incorporeal. It's damage die is reduced to D4, but it can inflict weakness with its attacks
    • Can inflict a disease that causes shaky and sickened
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Mage Solitary, Large, Magical, Intelligent, Hoarder
    Great Blade (b[2d10]+1 damage 1 piercing) 16 HP 2 armor
    Special Qualities: Darkvision, Regenerate 1 per die roll unless subjected to fire or acid, Magical flight

    Onis who take an ogre as host tends towards being self-serving and uninterested in the overall scheming of oni kind. They can be found in a variety of comfortable roles where they can get their hands on the luxuries they enjoy. Instinct: To live a life of pleasure

    • Turn invisible
    • Conjure darkness, Change shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Stalker Throatslitter Solitary, Stealthy, Magical, Intelligent
    Twin Blades in the Dark (b[2d8] damage 2 piercing) 12 HP 3 armor
    Close
    Special Qualities: Can sense magic, Weak to light

    Some dark stalkers lead from home. Others from the front. Dark stalker throatslitters lead groups of dark folk stealth operatives on mission of finesse and guile, operating as much as possible under the cover of darkness. Instinct: To lead its kindred

    • Explodes into flames upon death, for D4/D6 damage with the Fire Elemental and Forceful tag
    • Damage die upgrades by two steps when ambushing
    • Can conjure darkness and fog
    • Uses weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Stalker Solitary, Stealthy, Magical, Devious, Intelligent
    Twin Swords in the Dark (b[2d8] damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Can detect magic, Weak to light

    The dark stalkers are the leading caste among the dark folk. They are born into a position of authority and expected to load and command their race towards even greater days. Instinct: To lead its kindred

    • Explodes into flames upon death, for D4/D6 damage with the Fire Elemental and Forceful tag.
    • Damage die increases by one when ambushing
    • Can conjurer darkness and fog
    • Uses weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Creeper Backstabber Horde, Small, Stealthy, Magical, Devious, Intelligent
    Dagger in the dark (d4 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Can sense magic, Weak to light

    All dark folk have a connection with the dark. Dark creepers who serve on the frontline(As much as the stealth loving dark folk can be said to have those) train hard in making decisive blows with their daggers. Instinct: To serve its kindred

    • Explodes into blinding light when killed
    • Damage die upgrades by two steps when ambushing
    • Can create darkness
    • Uses weakening poison
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  • Dark Creeper Horde, Small, Stealthy, Devious, Intelligent, Magical
    Blade in the Dark (d4 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Can detect magic

    Dark creepers are the lowest caste of the dark folk. Their lot in life is service to their betters, a task they take too with an almost fanatical dedication. Instinct: To serve its kindred

    • Explodes into a blinding light when killed
    • Damage die increases by one when ambushing
    • Uses weakening poison
    • Can create darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jinkin Horde, Tiny, Intelligent, Planar
    Shiv (d6-2 damage 1 piercing) 7 HP 2 armor
    Hand

    Jinkin are one of the gremlins, fey born out of entropy. Jinkins focus their talent on sabotaging machinery and mechanisms, causing them to malfunction in ways that never cease to amuse the tiny fey. Anybody who works with technology rightly hate the little beings. Instinct: To make things break

    • Sabotage items
    • Can curse items when in larger groups
    • Damage die increases by one step when ambushing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Satyr Frenzyheart Solitary, Magical, Planar, Evasive
    Greataxe (d10+4 damage 3 piercing) 12 HP 1 armor
    Close, Forceful

    For some satyrs, nothing beats the feeling of adrenaline rushing through their veins, as they face down an opponent. Addicted to the risks they take and the rage that burns in them, they throw themselves at opponents with wild abandon, losing themselves in a bloody revel. When beneath half life, their damage die increases by one. Instinct: To enjoy life

    • Enchant people with their pipe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Satyr Horde, Magical, Intelligent, Planar, Evasive
    Dagger (w[2d4] damage 1 piercing) 3 HP 0 armor
    Close

    Satyrs are the fey embodiment of the wild side of youth. Rambunctious, lustful, party-loving, hard-drinking. Satyrs prefer to enjoy life at full speed, dancing from encounter to encounter, living fully for today. Instinct: To enjoy life

    • Enchant people with their pipe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Medusa Ambusher Solitary, Devious, Intelligent, Evasive
    Shortbow (d8 damage 2 piercing) 12 HP 2 armor
    Close, Near

    Feared and often shunned, many medusas learn how to remain unseen. Some do so to avoid being in the way. Others to better get close to their victims. Their damage die increases by one step when ambushing. Instinct: To endure

    • Petrify with a gaze
    • Injects weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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