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Wandering Behemoth Solitary, Huge, Planar, Terrifying Crushing footstep (d12+5 damage) 24 HP 3 armor Reach, Forceful, Ignores Armor, Near Special Qualities: The very sight of this thing causes Terror There are few wandering behemoths left on N'Urth. Most were destroyed in the nuclear annihilation of the Age of Fog and Flame, but some managed to slip through the net and now slowly lumber across the surface world and even under the oceans without need to breath air. They are not particularly aggressive and normally seem oblivious to any other lifeforms, although any attack sufficient to cause it enough pain will draw its ire and be crushed. Unfathomable and incommunicable, behemoths wander the world and are sometimes harnessed by maniacal wizards as mobile bastions of power. Instinct: To roam the world
- Slowly crushes anything underfoot
- Any magic used against a Behemoth has a chance of failure (variable)
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Snake Monsta (Grabber) Group, Large Multi-forked tongues that grab and bite (d8+2 damage 1 piercing) 10 HP 3 armor Special Qualities: Burrowing; Tremorsense; Surprise attack Also known as grabbers, these horrible things hunt in desert regions where they can easily burrow through the earth, detecting motion on the surface with uncanny precision up to 1000 meters away. Patient and unrelenting, they will wait in ambush for prey to enter terrain from which the grabbers can burst forth and attack. Instinct: To pull victims underground
- Bursts from the ground and grabs with hooked tentacles
- Incredible patience
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Grizzly Snake Solitary, Huge, Terrifying Non-venomous bite (b[2d10+7] damage) 20 HP 1 armor Reach, Forceful Special Qualities: Unnatural blend of a snake and bear The grizzly snake is a horrible mutation that now exists in New Urth (N'Urth). Stealthy and patient, it waits for prey to get close than launches a strike, biting and constricting until the foe is dead and it can be devoured at leisure. Instinct: To devour
- Wraps you in its tail and gnaws