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Skulktopus Group, Small, Stealthy, Devious Tentacles, Beak (d6 damage) 6 HP 1 armor Close Special Qualities: Amphibious Like a hermit crab, these tentacular creatures prefer the skulls of increasingly larger prey as they grow. Instinct: To move into a bigger skull
- Hide among bones and lash out
- Suckers that inject muscle-relaxing venom
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Hollow Owl Solitary, Devious, Cautious, Terrifying Necrotic Gaze (b[2d8] damage) 10 HP 4 armor Special Qualities: Wings You have second watch. As you settle in, you notice movement in the branches of a tree beyond the firelight. You get up and cautiously approach, eyes glued to that spot. As your eyes adjust, you can see the outline of a bone-white owl with utterly black eyes. It seems to be looking right at you… creepy, but harmless. You start to turn away, but realize you can’t move your limbs, or your eyes away from its gaze! Soon, you start to feel your flesh stinging and... dissolving!? You let out a scream through your locked jaws, and as your companions rise to your aid, you try to mumble out “don’t look at it!” Any living, thinking being caught in its gaze will find it impossible to close their eyes, turn away from it, or to move their limbs. Unless line of sight is broken, the tissue of the victim’s body will slowly dissolve to the bone. In addition to the HP damage, each attack will cause a debility in the following order: CHA, DEX, CON, STR, WIS, INT. However, on death, the party can find 2d6 Hollow Owl Feathers, each capable of reversing one debility caused by necrotic damage on touch. It’s only bone and feather (and huge, void-like eyes), so many weapons have difficulty finding purchase. It will retreat into the night if it is near death and has the chance. Instinct: To be found by lone wanderers
- Glide silently
- Perch in likely line of sight
- Hold gaze, paralyzing and necrotizing