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Monsters by curiousepic

  • Vengeful Horde Solitary, Large, Intelligent, Cautious
    All sorts of weapons and claws (d6 damage 1 piercing) 18 HP 2 armor
    Close, Near

    A chaotic mass of vile creatures of all sorts, a goblin here, a ratling there, kobold, gnoll, you name it, perhaps even an orc or ogre - united only by their desire to see you dead. What did you do to piss them off? Whenever it takes damage, remove one of its tags, ranges, or armor - the creature contributing it to the group has been slain. Instinct: Hunt and kill you

    • Clamour and challenge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skulktopus Group, Small, Stealthy, Devious
    Tentacles, Beak (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Amphibious

    Like a hermit crab, these tentacular creatures prefer the skulls of increasingly larger prey as they grow. Instinct: To move into a bigger skull

    • Hide among bones and lash out
    • Suckers that inject muscle-relaxing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hollow Owl Solitary, Devious, Cautious, Terrifying
    Necrotic Gaze (b[2d8] damage) 10 HP 4 armor
    Special Qualities: Wings

    You have second watch. As you settle in, you notice movement in the branches of a tree beyond the firelight. You get up and cautiously approach, eyes glued to that spot. As your eyes adjust, you can see the outline of a bone-white owl with utterly black eyes. It seems to be looking right at you… creepy, but harmless. You start to turn away, but realize you can’t move your limbs, or your eyes away from its gaze! Soon, you start to feel your flesh stinging and... dissolving!? You let out a scream through your locked jaws, and as your companions rise to your aid, you try to mumble out “don’t look at it!” Any living, thinking being caught in its gaze will find it impossible to close their eyes, turn away from it, or to move their limbs. Unless line of sight is broken, the tissue of the victim’s body will slowly dissolve to the bone. In addition to the HP damage, each attack will cause a debility in the following order: CHA, DEX, CON, STR, WIS, INT. However, on death, the party can find 2d6 Hollow Owl Feathers, each capable of reversing one debility caused by necrotic damage on touch. It’s only bone and feather (and huge, void-like eyes), so many weapons have difficulty finding purchase. It will retreat into the night if it is near death and has the chance. Instinct: To be found by lone wanderers

    • Glide silently
    • Perch in likely line of sight
    • Hold gaze, paralyzing and necrotizing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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