• Codex
  • Browse
  • Create
  • Login

Monsters by Charlietk421

Next
  • Mutated Amphibious Tarentatek Solitary, Large, Stealthy
    Claws or teeth (d10+4 damage 1 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Amphibious; Can breathe water. Resistant to Force

    Instinct: Devour those who use the force

    • Respond to the use of the force, and attack from the shadows.
    • Meld with water and shadow
    Tweet
  • Mutated Amphibious Tarentatek Solitary, Large, Stealthy
    (d10+2 damage) 20 HP 3 armor
    Forceful
    Special Qualities: Amphibious; Can breathe water.

    Instinct: Devour those who use the force

    • Respond to the use of the force, and attack from the shadows.
    • Meld with water and shadow
    Tweet
  • Jedi Knights Group, Magical, Organized, Intelligent, Cautious
    Lightsaber (b[2d8+4] damage 3 piercing) 10 HP 7 armor
    Close, Forceful, Reach, Near

    Instinct: Follow orders

    • Engage in lightsaber duels
    • Force Push
    • Call for aid
    Tweet
  • Jedi Shadows Group, Magical, Stealthy, Devious, Intelligent
    Poison-Tipped Blades (b[2d6] damage 2 piercing) 10 HP 4 armor
    Close

    Instinct: Follow orders

    • Appear from the shadows, strike with fury
    • Slip from enemies minds
    • Force Invisibility
    • Poison
    Tweet
  • Fallen Master Hanso Lo Solitary, Magical, Stealthy, Intelligent, Cautious
    Lightsbaer (d10+4 damage 3 piercing) 16 HP 7 armor
    Close, Forceful, Reach, Ignores Armor

    Instinct: To perform the sacrifice

    • Deflect all attacks
    • Turn attacks onto allies
    • Force Enhance
    Tweet
  • Fallen Master Raino Solitary, Magical, Stealthy, Organized, Intelligent
    Sneak Attack with Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 6 armor
    Close, Ignores Armor

    Instinct: To perform the sacrifice

    • Phase Through Objects
    • Disappear and attack from shadows
    • Force Blind
    • Coordinated Sneak Attack
    Tweet
  • Fallen Master Yathana Bane Solitary, Magical, Organized, Intelligent
    Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 4 armor
    Close, Near

    Instinct: To perform the sacrifice

    • Flip over opponents and attack from behind
    • Manipulate the terrain
    • Call reinforcements
    Tweet
  • Temple Acolyte Group, Magical, Intelligent
    Fist (d6 damage) 6 HP 0 armor
    Close

    A temple acolyte. Instinct: To raise the Immortal Emperor

    • Worship things
    • Mend wounds
    Tweet
  • Shadow Lasher Group, Small, Magical, Intelligent, Planar
    bite (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Shadow form

    A hound from the realm of shadow, they dwell in ancient ruins, drawn by the power emanating from them. Instinct: to feed, breed, and survive

    • Roam the halls of ancient ruins
    • Blink to a shadow in sight
    • Fade into the shadows
    Tweet
  • Acolyte Guard Solitary, Magical, Intelligent, Planar
    Lightning (b[2d10+2] damage) 12 HP 4 armor
    Close, Forceful, Ignores Armor, Near

    Instinct: Defend the castle

    • Attack without remorse
    • Cast lightning (b[2d8)
    • Melt into the floor, then reappear
    Tweet
Next