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Ingcake's Up-voted Monsters

  • Masker Huntsman Group, Stealthy, Magical, Intelligent, Cautious
    Curved Blade and Net (b[2d8] damage) 6 HP 2 armor
    Close

    Huntsman are an elite arm of The Maskers. It is their task to hunt down and return escaped slaves. Like their lesser brethren they each wear a unique mask both to conceal their true identity and to make known who they are among their brothers. Huntsmen often wait in ambush. Preferring to ensnare their targets in nets or drop them into hidden pits before engaging them. Particularly troublesome quarries are often hit with the curse detailed below. After hitting a quarry with the curse Huntsmen withdraw allowing the curse to weaken their prey over the next several days. The Huntsman's Curse When you attempt to rest while under the effects of this curse roll+CON. *On a 10+ you rest well and suffer no ill effects *On a 7-9 your rest is fitful and unpleasant you gain no benefit from having rested. *0n a 6 or lower as well as having gained no benefit from resting you also gain one debility of the GM's choosing. This debility lasts until the curse is lifted. Instinct: To capture

    • Ambush escaping slaves
    • Trap them
    • Place the Huntsman's Curse on them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Trash Dragon Solitary, Huge, Intelligent, Hoarder
    Accidental trash avalanche (w[2d10] damage) 24 HP 3 armor
    Reach, Near, Far

    The Hoarding Dragon, also referred to as the Trash Dragon takes it's kin's attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon's hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it's lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess

    • When you feel threatened or uneasy, recede into your hoard.
    • When your hoard is threatened, make weak arguments as to why you need every single item.
    • When they steal something, chase them, and beg for it back
    • When they kill you, pass your compulsion to them.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mala Nabi, Shaman of the White Peak Solitary, Divine, Intelligent, Hoarder
    Untempered Spirit (d10 damage) 18 HP 1 armor
    Close, Near, Far
    Special Qualities: Frost resistance

    When Khelsa Kahn united the hobgoblin tribes and turned the White Peak red, the barbarians of Hel-Krutha were scattered to the winds. Forced to swallow their pride or die without honour, many fought for the weak city folk or drowned their sorrows, doing their best to forget the past. But Mala Nabi is not “many”. She did not grow soft on thin wines and petty squabbles. She kept the old ways, and she never forgot. Though she has lost much, the spirits have given her new hope. After so long, she must return to the White Peak to complete a ceremony that might just restore the honour of an entire people. Instinct: Return to Hel'krutha before the baby is born

    • Summon the fury of the elements
    • Unleash her repressed rage in battle
    • Shrug off a crippling injury
    • Bring honour to her people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gaslight Troll Solitary, Small, Stealthy, Devious, Intelligent, Cautious, Amorphous
    Gaslight Tango (w[2d8+2] damage) 19 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Tacky , Likes awful food., Smiles a lot when nervouse

    Gaslight, is squat with a little bit of William Shatner and a little bit born again christian Juggalo. They are all named Edward Brandon, no matter their sex or gender. They are fun and charming and a little weird at first but in little time they will do all they can to suck the life out of you until your are empty or they bored. Although they seem harmless they can be very intimidating and pushy. Their only weakness is assertiveness, self respect and confidence. After a while one can break out of their draining spell and quickly recover their life force by confronting this monster. Confrontation makes the EB Gaslight tremble and impotent. They will yield if they sense they are in danger. The best thing is to destroy them at that point, otherwise they just find another host.Best methods to kill a Gaslight decapitation, immolation or, preferably, defenestration. If the gaslight troll touches you take a -2 Wisdom if you have, the troll gets +2 charisma. Instinct: To consume the self esteem of its prey and grow it own power to bend reality.

    • Verbally Abuses its prey and manipulates its prey into questioning their sanity there for paralizing them with guilt and shame
    • Flattery to charm its prey.
    • Verballyand Emotionally Abusive,Slowely Drains Self Esteem and Life Force
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blood Hag Solitary, Stealthy, Magical, Intelligent, Terrifying
    Fiery Spells (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Immune to fire, Wears the skin of her victims

    Blood hags, known to some as soucouyants, prefer to live near isolated human communities or on the edge of civilized lands. A blood hag takes the appearance of a young woman by day. At night, she assumes her true form, as her skin peels back and sloughs off to reveal the monstrosity beneath. A hunting blood hag preys on unsuspecting neighbors during the night, sneaking into their homes and feeding off their blood or burning them alive. When a blood hag finds a particularly choice victim, she forgoes simply feeding on her, and instead abducts her, spiriting her away to the hag's hidden lair, where she'll be tortured and drained dry of blood over the course of days or weeks. Once the hag has properly prepared the victim's skin, she wears it. Bold and particularly clever blood hags attempt to masquerade as their victims for a time. Instinct: to bleed the beautiful dry

    • Drain a victim's blood
    • Appear as a beautiful young woman
    • Become a ball of fire
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  • Mugger Group, Divine, Organized, Intelligent, Hoarder
    Shiv Floorer (b[2d8+2] damage 2 piercing) 12 HP 2 armor
    Close, Forceful

    The mugger is big mean ugly and always hungry. Not for flesh or souls but for money,the dirtier the better. If you're poor and broke , you probably will never be the victim of one. If you a nice heavy pocket of coin, watch out. Do you earn your coin as a dealer of death? Then you have a high chance of coming across a mugger. Muggers are not strictly nocturnal or city dwellers but that is where you are most likely to find one. Usually muggers travel alone but they have been known to hunt in packs. Best thing to do with a mugger is to give up your loot, they will kill just to improve the taste of your coin. Muggers are as tall as a human when standing but spend most of their time on their bellies. They have short toothy snouts and scales that are either coppery or brassy. They can’t talk like humans but they can comprehend speech. Not that a mugger has much interest in conversing. They make great bloodhounds, bounty hunters and trackers but very expensive. Instinct: Eats currency and will kill for it. Infact the bloodier the money the better

    • It can smell and track currency. If money was obtained through death and violence the better the Mugger can track it.
    • Gang Up
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  • Ahuizotl Solitary, Large, Stealthy, Terrifying
    Tail Claw (d10+2 damage) 16 HP 1 armor
    Reach
    Special Qualities: Hand on the end of its tail

    This bear-sized beast has a body like a squat simian, a dog's face, and a long tail that ends in a clawed hand. Instinct: to protect its territory

    • Grapple its prey
    • Mimic human sobbing
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  • The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
    Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Completely intangible swarms

    Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

    • Devour flesh
    • Impersonate voices
    • Absorb knowledge from those it kills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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