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Mithril Golem Group, Large, Cautious, Construct, Amorphous Spiked Fists (d8 damage) 8 HP 4 armor Created by Arma to patrol the Silver-Steel Caves. Their Mithril bodies allow them to withstand most physical attacks. They can detect magical essences and are highly agile. Instinct: To protect and patrol
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Vile Ghoul Horde Acid Claws and Fangs (d6+2 damage) 4 HP 0 armor Close Special Qualities: Acidic Blood, Rotting flesh The result of a Ghoul's Exposure to "Ramza's Watcher" their veins flow with acid strong enough to melt skin. Instinct: to devour flesh
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Brohn, The Red Minotaur Solitary, Huge, Intelligent, Terrifying Halberd (b[2d12]+5 damage 1 piercing) 18 HP 2 armor Reach, Forceful A this red beast stands at 15 feet tall. Clad in iron armor and wielding an nearly as big as himself, he is truly a fearsome sight! Instinct: to cause havoc and serve the highest bidder.
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Bugbear Champion Solitary, Intelligent, Cautious, Large Battle Hammer (b[2d10+2] damage) 12 HP 5 armor Close The fiercest fighter of the goblinoid race, they are highly ferocious and a master of combat. You can usually find them covered in full plate armor, armed to the teeth and stand at 8 feet tall. Instinct: To fight worthy opponents
- Throwing javelins (4 uses, d8 damage, far)
- Dual knives (d4 damage, close)
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Arma the Mithril Dragon Solitary, Huge, Magical Sharp shards of Mithril (b[2d12+5] damage 2 piercing) 26 HP 9 armor Close, Reach, Near Years of living in the Silver-Steel Caves has allowed this magical dragon to incorporate the mithril deposits in the cave into it's hide, giving him a near impenetrable defense. Instinct: to hoard treasure
- Lightning Blast (d8 damage, numbing effect)