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Gold Blooded Monk Solitary, Intelligent, Cautious, Wise Golden Palm Strike: Target rolls +Con. 10+ they are unaffected. On a 7-6 they mark shaky and half their movement. On a miss they are incapacitated either by falling unconscious or being paralyzed.. (d10+2 damage 4 piercing) 16 HP 3 armor Close, Forceful The Gold Blooded Monk practices a life of peace and tranquility which is in stark contrast to their duties. These monks are masters of defence and manipulation of the body, whether their own or others. ________________________________________________________________________________ They are protectors to the order of the world around them, believing that all things have their place and anything that is not in it's rightful place is wrong and must be fixed. ________________________________________________________________________________ They live their lives in the tops of tree's so large it would take over a dozen men to wrap around them in caves naturally grown from the wood. They are all related and their lineage is not native to the world they are in. However as far as anyone can tell they are human. ________________________________________________________________________________ Instinct: Protect the balance of their world.
- Inheritance of wisdom: By drawing a single drop of their golden blood they may pass on their wisdom to another through infusion. Normally done through the forehead.
- Art of the Golden body: By tempering their bodies all their lives with intense manipulation of their blood their skin has become as hard as metal. They may infuse their skin with their golden blood to gain +2 armor
- Art of the Golden Palm: With a grip of an eagle and the strength of an ox they can redirect any blow directed at them however doing so takes their full concentration.
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Will of the wisp Group, Tiny, Magical, Curious, Amorphous (d10 damage) 9 HP 0 armor Hand, Ignores Armor A floating ball of silver flames about the size of a persons head. They do not talk through words but rather through feelings and impressions. Will of the wisps are the guides that bring the soul across the rivers of time to their next life or to the river-mans boat. To them their purpose in life is to bring the lost spirits hom Instinct: To bring them home
- Aura of lost spirits: once per minute everyone roll+ wis. on a 7-9 they are charmed by its beauty. on a miss they fall unconscious.
- If fallen unconscious to its aura take d10 damage ignoring armor. Roll+ Con. on a 7-9 take half damage. 10+ take no damage and wake up.
- Empathic burst: half damage dealt to it is dealt to all near it.