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Monsters by Lord Ice

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  • Ninja Master Chill Solitary, Small, Stealthy, Devious, Planar, Terrifying
    claws (d10+2 damage 2 piercing) 12 HP 1 armor
    Close, Forceful
    Special Qualities: It has the smell of decay and his left arm is a bird claw.

    A small figure in the howling storm. A vile stench fills the air. His dressing reminds you of a monk, only dark. His left arm is missing and in place is the claw of a eagle. Instinct: He protects the magic altar used to create the slumbering beast. It's located under the hidden village.

    • Flame swipe deals 3d8 damage on all frostbitten tagets.
    • Tries to position itself between to players to make them attack each other.
    • His attacks apply frostbite. He uses flames to deal high burn damage when someone is under frostbite effect..
    • Piler of fire unleashes the fury of Dermantos, a huge impact sets everything a flame.
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  • Commander Frostbane Solitary
    A a left-right-left strike (b[2d10] damage) 20 HP 2 armor
    Close, Near
    Special Qualities: While striking it can deflect attacks from all sides

    A female ogre the size of a truck. She wears no armor but a Chillblade Tabard. She wears a hood over her head with 2 gaps for eyes. There seems to be no weapon around. Instinct: kill everyone in Chillblade keep. She is protecting a underground storage house, where the dead Sunwalkers are kept.

    • Unleash rage. Increasing damage by 1 dice. It ends when players hit.
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  • Ninja cat. Horde, Tiny, Organized
    Bite (b[2d4-2] damage) 3 HP 0 armor
    Hand

    A small gray cat. It's fur is unusually long. While normally it walks on 4 paws, sometimes you can see it shift to a running pose on 2 legs. Instinct: to obey other Ninja's

    • Scratching leap 2d4 damage.
    • Summons nearby Ninja Ambusher
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  • Ninja ambusher Group, Devious, Organized, Intelligent
    Stab (d4 damage 1 piercing) 6 HP 1 armor
    Close

    A ninja in a full black suit. It wears small daggers at his belt. Instinct: to kill intruders

    • Appears behind you and stabs. 1d6 damage.
    • Frost Poison. Causes frostbite. dealing 1 damage every turn.
    • Explosive disengage with saboteur. 1d8 dmg. and disapear.
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  • Chillblade Yeti Solitary, Huge
    Stomp (b[2d10+7] damage 2 piercing) 24 HP 3 armor
    Reach, Forceful

    The Chillblade yeti is a furry hump of muscle. Its roar can be heard from miles away, and it has no trouble jumping through snow. It's white color makes it blend into the snow. If not approached carefully some may die. Instinct: It want's to eat.

    • Charge, hit 3 players for 1d8 damage.
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  • Bear Group, Large
    Swipe (d8+4 damage) 14 HP 1 armor
    Forceful, Reach

    A bear twice the size of a regular bear. It's pure white and is very aggressive. The claws are sharp and the strength is enough to tear human flesh to pieces. Instinct: It's trained to attack

    • Maul and claw
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  • Angry Chillwind Civilians Solitary
    A flurry of blows (d8x2 damage) 16 HP 0 armor
    Close, Reach, Far
    Special Qualities: 3x normal health. Every health lost kills a civilian. -1 dmg for every civilian lost.

    A angry group of civilians. Armed with swords and pikes. They seem to wearing a few pieces of armor. Instinct: To live in Chillwind village

    • Attack furiously while surrounding the opposition
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chillblade Knight Group, Large, Organized, Intelligent
    Drive-by slash (b[2d8] damage 1 piercing) 10 HP 5 armor
    Near

    A knight clad is ice cold plate. It seems to be completely naked under the armor. A huge two-handed bladed is on its back. It's sitting on a heavy armored Bear, twice the size as normal. Instinct: Defend Chillblade keep

    • While charging on his stead, he passes by while slashing at the party.
    • Order a Chillbane ranger or footman to strike
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  • Frostblade ranger Group, Stealthy
    Longbow (d8 damage) 6 HP 1 armor
    Close, Far

    A ranger specialized in hiding in snow. It can take out targets from far away. It supports the Chillblade footman. A white fur coat protects them from the cold snow. They carry 6 arrows. Instinct: Kill the target before they get near

    • Sniping
    • They are always 10 ft away from were they appear to be.
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  • Chillblade foorman Group, Cautious
    Heavy longsword (b[2d8] damage) 6 HP 3 armor
    Close, Reach

    The Footman's of Chillblade are clad in chainmail. They wield a sword in combination with a shield. They seem to be moving in groups. A Blue glow emits from the eyesockets of the helm. Instinct: Protect the keep

    • Tough melee fighter
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