-
Summoned Spirits Group, Tiny, Devious, Amorphous release dark energy (d6-2 damage) 8 HP 0 armor Hand, Ignores Armor Special Qualities: floats around the room, lowers temperature in the room A small spirit summoned by the living. It wants nothing more than to absorb the life energy of the living. Instinct: to absorb energy
- drain HP from living (d4-1)
-
giant spider Horde, Large, Terrifying sharp legs (d6 damage) 7 HP 2 armor Special Qualities: its a giant spider A giant poison spider. Instinct: to eat
- bite with poison fang (debilitate constitution and poisons)
-
Goblin Group, Small, Stealthy, Magical, Organized, Intelligent, Hoarder Short Spear (d8 damage) 6 HP 2 armor Close, Reach Special Qualities: Darksight - Can see exceptionally well in the dark. The Goblin is the most intelligent and populous of the low races. Indeed, the only reason that they are considered a low race is that they actively resist any attempt at peaceful relations with any of enlightened peoples. Goblins live in small and haphazardly-built underground cities. Instinct: Plundering
- Ambushes and robs the unwary.
- Sand Toss - Blinds opponents with a thrown handful of sand.
- Bomb Toss - Throws a small explosive that deals fire damage.
- Reinforcements - A quick blow on the war horn brings more Goblins running.