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Slaver Sorcerer Solitary, Magical, Devious, Organized, Intelligent Dark whip (d8 damage) 12 HP 0 armor Close, Reach, Ignores Armor Some magicians find irresistible the dangerous art of evocation. To get more and more power and influence evoke unspeakable creatures from other places or planes of existence. Subjugate beings of all sorts, creating a fearsome menagerie of unlikely creatures who serve under the blows of his dark whip. Instinct: Enslave dangerous summoned creatures
- Summon something dangerous
- Open a magical portal to other places
- Make a magical exchange involving some creatures
- Magically summon a horde of monstrous servants
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters