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Monsters by Tommaso

  • Slaver Sorcerer Solitary, Magical, Devious, Organized, Intelligent
    Dark whip (d8 damage) 12 HP 0 armor
    Close, Reach, Ignores Armor

    Some magicians find irresistible the dangerous art of evocation. To get more and more power and influence evoke unspeakable creatures from other places or planes of existence. Subjugate beings of all sorts, creating a fearsome menagerie of unlikely creatures who serve under the blows of his dark whip. Instinct: Enslave dangerous summoned creatures

    • Summon something dangerous
    • Open a magical portal to other places
    • Make a magical exchange involving some creatures
    • Magically summon a horde of monstrous servants
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  • Blood Elemental Solitary, Large, Devious, Amorphous
    tentacles blows (d8 damage) 23 HP 1 armor
    Reach, Ignores Armor
    Special Qualities: immune to attacks that draw on its basic natural element

    A blood elemental can be called forth only from a large quantity of blood or from water drawn from the lungs of drowned men. Appears as a roughly humanoid creature composed entirely of blood. Blood dries in a trail behind it, and the air around it reeks with the scent of iron. Instinct: destroy the one who created it and free from slavery

    • drain blood
    • smother an opponent
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  • Broken One, Greater Solitary, Devious, Organized, Intelligent, Construct
    claws or other natural weapon (d8+4 damage) 12 HP 1 armor
    Close, Forceful
    Special Qualities: regenerate

    Greater Broken Ones are, relatively speaking, superior specimens of this almost unclassifiable species that usually acts in a leadership role for these creatures. Instinct: rule over others broken ones

    • terrorize others
    • use a move specific to the creature they're fused to
    • call other broken ones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Broken One, Common Group, Intelligent, Construct
    claws or other natural weapon (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: regenerate

    Broken Ones are creatures that are possibly created from scientific or magical mishaps that fuse a human or humanoid creature with that of an animal, creating a horrific combination. The result is usually something that is less than human and more than animal, or at least often enough a fusion of both. These creatures are very durable and can regenerate wounds and damaged or severed limbs. Often they gain an ability specific to the creature they're fused to, such as a cheetah's speed or a scorpion's stinger. Instinct: to survive

    • disgust others
    • use a move specific to the creature they're fused to
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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