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Slaver Sorcerer Solitary, Magical, Devious, Organized, Intelligent Dark whip (d8 damage) 12 HP 0 armor Close, Reach, Ignores Armor Some magicians find irresistible the dangerous art of evocation. To get more and more power and influence evoke unspeakable creatures from other places or planes of existence. Subjugate beings of all sorts, creating a fearsome menagerie of unlikely creatures who serve under the blows of his dark whip. Instinct: Enslave dangerous summoned creatures
- Summon something dangerous
- Open a magical portal to other places
- Make a magical exchange involving some creatures
- Magically summon a horde of monstrous servants
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Blood Elemental Solitary, Large, Devious, Amorphous tentacles blows (d8 damage) 23 HP 1 armor Reach, Ignores Armor Special Qualities: immune to attacks that draw on its basic natural element A blood elemental can be called forth only from a large quantity of blood or from water drawn from the lungs of drowned men. Appears as a roughly humanoid creature composed entirely of blood. Blood dries in a trail behind it, and the air around it reeks with the scent of iron. Instinct: destroy the one who created it and free from slavery
- drain blood
- smother an opponent
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Broken One, Greater Solitary, Devious, Organized, Intelligent, Construct claws or other natural weapon (d8+4 damage) 12 HP 1 armor Close, Forceful Special Qualities: regenerate Greater Broken Ones are, relatively speaking, superior specimens of this almost unclassifiable species that usually acts in a leadership role for these creatures. Instinct: rule over others broken ones
- terrorize others
- use a move specific to the creature they're fused to
- call other broken ones
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Broken One, Common Group, Intelligent, Construct claws or other natural weapon (d8+2 damage) 6 HP 1 armor Close Special Qualities: regenerate Broken Ones are creatures that are possibly created from scientific or magical mishaps that fuse a human or humanoid creature with that of an animal, creating a horrific combination. The result is usually something that is less than human and more than animal, or at least often enough a fusion of both. These creatures are very durable and can regenerate wounds and damaged or severed limbs. Often they gain an ability specific to the creature they're fused to, such as a cheetah's speed or a scorpion's stinger. Instinct: to survive
- disgust others
- use a move specific to the creature they're fused to