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Bugbear Group, Large, Stealthy, Cautious Morningstar (d8+4 damage) 10 HP 2 armor Close, Forceful Big, tough goblins that love to fight, bugbears dominate their smaller goblin kin, and are the champions, picked guards, and muscle for their more clever hobgoblin kin. Bugbears take whatever they want and bully others into doing their work. They hunt for food, eating any creature they can kill, including other goblins. Bugbears stand between 7 and 8 feet tall and weigh in as the largest and burliest of the goblins at 500 pounds. Bugbears are surprisingly sneaky for their size. They sometimes send out their smaller kin to lead overeager adventurers into a trap. If they can’t achieve surprise, bugbears look for chances to flank their foes. Instinct: To bully or eat the weak
- Dominates lesser goblins
- Ambush or flank
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Ragespawn Horde, Planar, Construct, Terrifying Ranseur, claws, and fangs (d6+2 damage) 7 HP 2 armor Close, Forceful Special Qualities: Slave to Rage, Disgusting "Birthed from the ancient runewell, forged from the ectoplasmic essence of a spirit of terrible fury, I give this beast my wrathful blessing and dub thee: Ragespawn!" - The Runelord of Rage Instinct: To corrupt and debase.
- Inflict anger-filled thoughts.
- Smell those who feel rage.
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Medusa (Demon Castle Dracula) Solitary, Magical, Devious, Intelligent, Cautious, Hoarder Volley of heads, claws (d10 damage) 12 HP 3 armor Close, Reach, Near, Far The Medusa of Demon Castle Dracula spawns flying serpent-haired heads that sweep through her lair to spy out and drive off intruders. Heroes who pass this hideous gauntlet may come face to face with their foul brood-mother. To these, the Medusa may grant the gift of eternal slumber, as a statue among the ruins of this age. Instinct: To make heroes immortal
- Overwhelm them or knock them down with a gale of medusa heads
- Turn a worthy enemy to stone with a look
- Draw someone's gaze
- Summon winds
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Coffin Golem Solitary, Large Smash (d10+4 damage) 23 HP 7 armor Forceful, Reach Special Qualities: Unliving Vampires exist in a precarious position. They are powerful and deadly, but at the same time their weaknesses are well know. Particularly their helplessness during the day, where they must rest in their coffins. Then, one night, one vampritic wizard thought to himself, "I wonder if I could merge my coffin with the body of one of my golem servants?" Instinct: Protect the Master
- Protect its vampire master from harm
- Drive someone away by force
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Fire Beetles Group, Tiny, Devious bite (w[2d4-2] damage) 6 HP 2 armor Hand Special Qualities: fire resistant A giant red beetle that seems red-hot. Instinct: to be left alone
- breath fire
- explode into a burst of flame
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Sand Elemental Solitary, Large, Magical, Planar, Amorphous Sand Strike (d10 damage) 16 HP 2 armor Ignores Armor, Far Instinct: to bury
- Bury in sand
- Sand Blast