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Monsters by Marcus

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  • Tolkien Ogre Group, Large, Hoarder
    Bash (d8+2 damage) 10 HP 0 armor
    Forceful

    Sometimes called a "Troll" this brutish; dim-witted being does not regenerate but will turn to stone in daylight. Instinct: Devour

    • Smash
    • Speak in cockney accent
    • Debate Recipes for dwarf
    • Loves Martha Stewart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Guard Group, Intelligent, Cautious
    Club (d8 damage) 6 HP 1 armor
    Close

    Considered the worst duty in the New City; City Watch Sewer Guards are eager for bribes but not trouble. Instinct: Ignore Trouble

    • Take bribe
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  • Giant Toad Solitary, Large
    Bite (d6 damage) 16 HP 0 armor
    Special Qualities: Engulf with Tongue

    Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak. Custom Moves: When you engulfed by the Toad, roll+DEX. On a 10+, you avoid the toad’s jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the toad demon swallows you whole. When you're inside take -1 forward from the demon's digestive juices and don't get too comfortable. The Toad Demon will digest anything but stone and metal. When you try to escape the Giant Toad, roll+CON. On a miss, the demon deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. On a miss, the toad deals damage to you. Instinct: Suprise

    • Hunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Large Spider Group, Tiny
    Bite (d8-2 damage) 3 HP 0 armor
    Hand

    A spider of unusual size! Instinct: Trap prey

    • Spin Webs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old City Thieves' Leader Horde, Stealthy, Hoarder
    Stab (w[2d4] damage) 3 HP 0 armor
    Close

    The leader of the Old City Stabbers, "Hag" Johnson knows how to lie and trick her way out of a desperate situation (Think of a female "Fagin" from Oliver Twist.)Elderly but still evil and tough. Instinct: Mislead

    • Backstab
    • Lie
    • Steal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old City Thief Group, Intelligent
    Shiv (d4 damage) 3 HP 0 armor
    Close

    This down and out Thieves' Gang ("Old City Stabbers") lairs in the underground ruins of the Old City; weak but also desperate and vicious. Instinct: Steal

    • Stab
    • Steal
    • Lie
    • Runaway
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magical Chest Solitary, Small, Stealthy, Hoarder, Construct
    Toothy Lid (w[2d8] damage) 8 HP 1 armor
    Close
    Special Qualities: Arcane Construct, Full of Tricks, Liar

    A minor arcane created mimic; the enchanted chest is enhanced with intelligence and arcane tricks; it will do anything to prevent loss of the treasure within but will choose lies over violence. Instinct: To keep precious contents safe

    • Scuttle off when touched
    • Lead party to trap
    • Wail to attract other dungeon denizens
    • Pour forth flaming oil (2d6 dmg)
    • Spew smog
    • Send party on useless quest
    • Liar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alchemical Ooze Solitary, Stealthy, Amorphous
    Acidic Grab (d8 damage) 12 HP
    Close
    Special Qualities: Steals voices, Shapeshifts, Amphorous

    Formed from accumulations of runoff from arcane laboratories and regions of magical calamity, alchemical oozes are a sort of weak cousin to the true doppelganger. Briefly able to assume a human shape and mimic the voice of previous victims the ooze will seek to lure a meal to a dark, secluded spot and dine on the poor fool. Children or lost maidens are a favorite lure. Alchemical Oozes gain the voices of previous victims but are cunning as opposed to intelligent. Instinct: Dissolve flesh!

    • Arcane accident
    • Can mimic human shape and voice
    • Always hungry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mechanical Hydra Solitary, Large, Construct
    Rends with metal teeth (d10+2 damage) 20 HP 2 armor
    Special Qualities: Breathes steam, Arcane Construct

    This steampunk horror was designed to mimic the fearsome magical hydra;its mechanic nature prevents regrowing heads but allows its three heads to breathe scalding steam (1d8) on victims. Rumored to have been invented by the infamous Engineer Ferremesz. Instinct: Obey master

    • Breathes steam
    • Each head gets attack
    • Slow and noisy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Living Statue Solitary, Construct
    Fists (d10 damage) 14 HP 1 armor
    Close
    Special Qualities: Arcane construct

    Living Statues are constructs like Golems, but usually more fragile and achievable at lower cost - represented by the generally weaker combat statistics and fewer magical immunities. The arcane short cut to creating a Living Statue is imbuing the creation with a greater degree of will. Independent thought makes Living Statues less reliable as guards and servants -they're capable of interpreting commands loosely or abandoning their posts in the interests of self preservation. Living Statues are unaffected by Sleep, but they are affected by mind control - Charm and Hold spells work against them - more evidence that a guiding consciousness is present within the construct, differentiating them from their more powerful Golem cousins. Living statues can be constructed from various materials but crystal and stone statues are the most common. Instinct: Obey Creator

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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