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Bone Spider Horde, Small, Stealthy, Construct, Amorphous bite (d6 damage 2 piercing) 10 HP 4 armor Close Special Qualities: undead Bone Spiders are giant spiders reanimated by necromancer as guards and hunters. Though unable to spin a web like a living spider, Bone Spiders are stealthy and they use pincers and legs as effective weapons Instinct: to hunt
- pins down an unaware prey
- track a prey unseened
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Silent Walker Group, Magical, Stealthy, Intelligent, Planar, Amorphous shadow dagger (b[2d8] damage 1 piercing) 9 HP 5 armor Close, Ignores Armor Silent Walkers are a sect of assassins loyal to the Wizard King. When the Wizard King was experimenting with lichdhood a cadre of his most loyal Silent Walkers volunteered for the heinous process. They failed to turn into liches but rather lived on in undeath as wight-like walking corpse who can turn into shadows at will. Instinct: to kill and fulfil its contract
- ambushes a foe from the shadows
- disappears into the shadows
- create magical darkness
- turns into shadow and become intangible
- manifest weapons from shadows
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Drakenhall Bugbear Enforcer Horde, Intelligent, Cautious, Terrifying smash with warclub (b[2d6+2] damage) 3 HP 4 armor Close Special Qualities: vicious tusks A rancid-smelling, blood-stain humanoid closely related to goblin, but tougher, strong and more vicious. Bugbear enforcers savour of the thrill to be in the thick of battle and the prospects of spilt blood energizes them. Instinct: inflict pain and wreck havoc
- uses violence to intimidate
- grab and fling a foe away
- orders lesser allies to swarm a foe
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Blue Sorcerer Horde, Small, Stealthy, Magical, Intelligent, Hoarder unleashes elemental enegries (b[2d6] damage) 3 HP 1 armor Close A cadre of elite Kobold sorcerers trained by the Blue herself. This one is still lacking in experience and minor in rank, but given enough kills, it one day would command its own group of lizardry sorcerers. Instinct: to destroy opponents from a distance
- targets the most dangerous foe
- uses magical runes as trap
- fires a lighting arc (attacks another target on 7-9)
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Mithril Golem Group, Large, Intelligent, Construct giant spiked ball (b[2d8+4] damage) 18 HP 3 armor Forceful, Reach, Ignores Armor, Near Special Qualities: magical, constrcut A golem crafted from mithirl, towering nearly 3m tall, put together by a master craftsman and animated with magic. It's smaller than your usual stone or clay golem, though making of mithril means its lighter...and faster Instinct: follows its master's order
- smash its foes
- shoot razor discs from its chest
- move in a burst of speed