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Monsters by Stinathedog

  • Blue Palm Group, Stealthy, Intelligent
    dagger (d8 damage) 6 HP 0 armor
    Close

    Instinct: to protect

    • Slash
    • paralyze
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  • Leading Goblin Group
    Sword (b[2d8+2] damage) 6 HP 1 armor
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    Instinct: to protect

    • Command
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Troll Solitary, Large
    Club (d10+2 damage) 16 HP 3 armor
    Forceful, Reach, Near

    One big fucker. Not really sure if that's flesh or stone... Instinct: To smash

    • Smash
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  • Goblin Group, Small, Intelligent, Hoarder
    shank (d4+2 damage) 3 HP 0 armor
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    "Creepy little dude. Funny. 'Til he bites your ear off" Instinct: to survive

    • Frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lowly Villiger Horde
    Hit and claw (d6 damage) 7 HP 0 armor
    Close

    Just the poor asshole to breath the spores :( Instinct: to attack

    • be Summoned
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Throats Group, Intelligent, Terrifying
    Knives and Daggers (d8 damage) 14 HP 1 armor
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    Special Qualities: Root cluster have grown at the back of their throats.

    Simple villagers transformed into shields of meat by the plant. Instinct: to protect

    • Sieze
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  • The Growth Solitary, Large, Devious, Organized, Intelligent, Cautious, Terrifying, Amorphous
    Lashing Vines (d6+2 damage 1 piercing) 19 HP 3 armor
    Forceful, Reach, Far
    Special Qualities: It has been fed flesh by the Cultists in order to help it grow.

    Great, dark vines that layer over one-another, in almost constant motion. You can't see where it ends and the background begins. A sweet and sickly smell arises from its mass, like rotting vegetation and a sound like tree trunks bending under stress is absorbed by the dank soil walls. Instinct: to expand

    • Control
    • Venomous Thorns
    • Pore Release
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  • Sea Ghoul Horde
    claws/fangs (d6+2 damage) 3 HP 0 armor
    Close

    Instinct: Guard the Emperor's Treasure

    • Entangle w/ whip-like tongue
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