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Flesh Blob Intelligent, Amorphous, Terrifying, Solitary, Huge Whack/Absorb (d10+3 damage) 23 HP 1 armor Forceful Special Qualities: Flesh can come together from anywhere on it's body to form as the weapon A Flesh Blob is the final stage of a ghoul. After devouring enough flesh a ghoul gains intelligence[Devourer], but then after a Devourer's engulfed enough souls they then gain a new form. Most of these Blobs can choose to take the image of a heavenly attractive person, so it's easier to lure unsuspecting people to their demise. Once a Blob is close enough to absorb someone, their true form horrifically appears. A mountain of flesh, embedded with the face of every soul they've took, their victim slowly sinks inside. Some more... ambitious Blobs have successfully taken the forms Gods. Their followers unwittingly believe their God has graced them with their presence. "But why do they always need sacrifices" some ask, until they themselves enter the flesh mound of their "God". Instinct: To absorb
- Change their apperance
- Lie and trick
- Absorb people into their flesh
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Harbinger's Assassins Solitary, Magical, Intelligent, Stealthy, Cautious Scimitar (b[2d10+4] damage 3 piercing) 20 HP 6 armor Close, Forceful Special Qualities: Augmented by the power of magic The Harbinger's Assassins, are people that are trained from birth and imbued with magic. Their life goal is to stop the "Heroes of Lies" from defeating the Harbinger and ensure that he succeeds in his mission in opening the eternal void. Each Assassin has a mark of the Harbinger singed into their cheek. Around their brows and down their noses are singed lines, which account for every "Hero" they have killed. Because of the pain these Assassins go through to become imbued with magic, it is luckily if there is ever 1 new assassin every 200 years. But once one is made they are virtually immortal and are impossible to kill. Instinct: To Complete it's contract
- Dissappear at will
- Retreat to fight another day