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Monsters by Darth Elephant

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  • Fungotaur Solitary, Large, Terrifying
    Sharp hooves, rusted cavalry saber (d10+2 damage) 20 HP 3 armor
    Forceful, Near
    Special Qualities: Centaur-like, Feels no pain, Disgusting abomination

    This horseman was dead when Fungal Blight settled in his body. Dead but still mounted on his quite alive warhorse. Fungi grew through him and into his mount fusing those two into one disgusting entity that now sprouts more limbs and body parts, adding to it's horrifying appearance. It works on remnants of thoughts and memories of both horseman and mount, which makes it dangerous. Instinct: Kill anything human-like

    • Trample, stomp and cut
    • Pursue fleeing enemy
    • Break through when surrounded
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skinless Dog Group, Small
    Trample and bite (d8 damage) 10 HP 0 armor
    Close
    Special Qualities: Disgusting and horrifying

    These were dogs or wolves before coming of Fungal Blight. Now their skins melted off, their slimy bodies are covered with spore pustules and what is left from their brains is filled only with hunger. Instinct: Find, kill, infect with Fungal Blight

    • Circle and attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungal Zombie Horde
    Grabbing and biting (d6 damage) 7 HP 0 armor
    Close
    Special Qualities: Fungal growth and spore pustules all over the body

    Victims of Fungal Weald infections. Dangerous in great numbers. Instinct: To wander around, usually aimlessly

    • Come close and attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mercenary Crossbowman Horde, Intelligent
    Crossbow with cranequin (b[2d6+2] damage 1 piercing) 3 HP 1 armor
    Close, Near
    Special Qualities: Favorite pastime - debauchery

    Heir uses his financial resourses to hire mercenaries from cities of former empire. Hired crossbowmen in Heir's small army are armed with powerful crossbows and short swords. They use expensive cranequines to cock bowstrings. Instinct: To earn money

    • Shoot and reload
    • Flee when pursued
    • Coordinate with other mercenaries
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Outrider Solitary, Intelligent, Cautious
    Wheellock pistols, cavalry saber (b[d10+2] damage 1 piercing) 12 HP 2 armor
    Close, Near
    Special Qualities: Mounted warrior with pistol bracer, Half-plate and helmet

    Heir uses his financial resourses to hire mercenaries from cities of former empire. Mounted outriders armed with expensive wheellock pistols are tasked with keeping the roads safe for trade and travel. They are few but they do their job. Instinct: To keep roads safe

    • Protect travellers
    • Scout countryside along roads
    • Shoot enemies from horseback
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Landsknecht Horde, Organized, Intelligent, Cautious, Hoarder
    Guisarme (d6+2 damage 1 piercing) 4 HP 3 armor
    Close, Reach
    Special Qualities: Favorite pasttime - debauchery, Never wonders alone

    Heir uses his financial resourses to hire mercenaries from cities of former empire. This soldier is a footman armed with long guisarme and tought fighting in formation. Not very dangerous alone, yes - but mercenaries never fight alone. Instinct: To earn money

    • Stick together to repel threat
    • Sound alarm
    • Keep assailant at reach
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mark Uhlenspiegel Group, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder
    Rip reality apart (d6+2 damage) 12 HP 4 armor
    Close, Reach, Far
    Special Qualities: Rutual Bronze Mask

    Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Mark Uhlenspiegel is a high priest of Elder Gods and mastermind behind cult's progress. He is completely amoral and will stop at nothing to reach his goals. Instinct: To obtain relics of Elder Gods

    • Corrupt others and use them
    • Lead double life
    • Crush enemies with Elder anger
    • Make an alliance and betray
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Namecaller Group, Magical, Stealthy, Intelligent, Hoarder
    Speaking Elder names (d8 damage) 10 HP 4 armor
    Close, Reach, Far
    Special Qualities: Ritual Bronze Mask, Slowly Becomes Insane

    Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Those who showed themselves capable continue study of Elder knowledge and obtain greater power. However they pay for it with slow creeping madness. Instinct: To eliminate enemies of the faith

    • Rip reality apart by calling Elder names
    • Lead double life
    • Ignore trivial harm
    • Instill madness in others
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swine Slasher Group, Intelligent, Cautious, Terrifying
    Axe or Makeshift warhammer (d8+2 damage 1 piercing) 6 HP 2 armor
    Close, Forceful
    Special Qualities: Disgusting hybrid of man and boar

    Creation of Fleischkonig, Swine Slashers are foot soldiers. Their groups are usually lead by towering Swine Choppers. They are not capable of human speach but have their own language that is more suited for their facial anatomy. Undisciplined they may be, but they do not run from combat Instinct: To eat and follow orders

    • To fight alongside a leader
    • To eat fallen enemies and allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swine Chopper Group, Intelligent
    Heavy Cleaver, Ball and Chain (d8+4 damage) 6 HP 2 armor
    Close, Forceful, Reach, Near
    Special Qualities: Disgusting hybrid of man and boar

    Creation of Fleischkonig, Swine Chopper is tall, broad and pewerful. Usually Choppers lead groups of swinepeople, enforcing crude resemblance of discipline. They are not good at tactics prefering "charge, overrun and stomp down" approach. They are violent, but not mindless. As swinepeople presence grows in Sweissberg region they capture more and more people for their master's experiments. Instinct: To break any resistance

    • To clear the way to the target
    • To use both weapons
    • To eat fallen enemies and allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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