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Fungotaur Solitary, Large, Terrifying Sharp hooves, rusted cavalry saber (d10+2 damage) 20 HP 3 armor Forceful, Near Special Qualities: Centaur-like, Feels no pain, Disgusting abomination This horseman was dead when Fungal Blight settled in his body. Dead but still mounted on his quite alive warhorse. Fungi grew through him and into his mount fusing those two into one disgusting entity that now sprouts more limbs and body parts, adding to it's horrifying appearance. It works on remnants of thoughts and memories of both horseman and mount, which makes it dangerous. Instinct: Kill anything human-like
- Trample, stomp and cut
- Pursue fleeing enemy
- Break through when surrounded
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Skinless Dog Group, Small Trample and bite (d8 damage) 10 HP 0 armor Close Special Qualities: Disgusting and horrifying These were dogs or wolves before coming of Fungal Blight. Now their skins melted off, their slimy bodies are covered with spore pustules and what is left from their brains is filled only with hunger. Instinct: Find, kill, infect with Fungal Blight
- Circle and attack
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Fungal Zombie Horde Grabbing and biting (d6 damage) 7 HP 0 armor Close Special Qualities: Fungal growth and spore pustules all over the body Victims of Fungal Weald infections. Dangerous in great numbers. Instinct: To wander around, usually aimlessly
- Come close and attack
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Mercenary Crossbowman Horde, Intelligent Crossbow with cranequin (b[2d6+2] damage 1 piercing) 3 HP 1 armor Close, Near Special Qualities: Favorite pastime - debauchery Heir uses his financial resourses to hire mercenaries from cities of former empire. Hired crossbowmen in Heir's small army are armed with powerful crossbows and short swords. They use expensive cranequines to cock bowstrings. Instinct: To earn money
- Shoot and reload
- Flee when pursued
- Coordinate with other mercenaries
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Outrider Solitary, Intelligent, Cautious Wheellock pistols, cavalry saber (b[d10+2] damage 1 piercing) 12 HP 2 armor Close, Near Special Qualities: Mounted warrior with pistol bracer, Half-plate and helmet Heir uses his financial resourses to hire mercenaries from cities of former empire. Mounted outriders armed with expensive wheellock pistols are tasked with keeping the roads safe for trade and travel. They are few but they do their job. Instinct: To keep roads safe
- Protect travellers
- Scout countryside along roads
- Shoot enemies from horseback
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Landsknecht Horde, Organized, Intelligent, Cautious, Hoarder Guisarme (d6+2 damage 1 piercing) 4 HP 3 armor Close, Reach Special Qualities: Favorite pasttime - debauchery, Never wonders alone Heir uses his financial resourses to hire mercenaries from cities of former empire. This soldier is a footman armed with long guisarme and tought fighting in formation. Not very dangerous alone, yes - but mercenaries never fight alone. Instinct: To earn money
- Stick together to repel threat
- Sound alarm
- Keep assailant at reach
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Mark Uhlenspiegel Group, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder Rip reality apart (d6+2 damage) 12 HP 4 armor Close, Reach, Far Special Qualities: Rutual Bronze Mask Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Mark Uhlenspiegel is a high priest of Elder Gods and mastermind behind cult's progress. He is completely amoral and will stop at nothing to reach his goals. Instinct: To obtain relics of Elder Gods
- Corrupt others and use them
- Lead double life
- Crush enemies with Elder anger
- Make an alliance and betray
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Cultist Namecaller Group, Magical, Stealthy, Intelligent, Hoarder Speaking Elder names (d8 damage) 10 HP 4 armor Close, Reach, Far Special Qualities: Ritual Bronze Mask, Slowly Becomes Insane Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Those who showed themselves capable continue study of Elder knowledge and obtain greater power. However they pay for it with slow creeping madness. Instinct: To eliminate enemies of the faith
- Rip reality apart by calling Elder names
- Lead double life
- Ignore trivial harm
- Instill madness in others
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Swine Slasher Group, Intelligent, Cautious, Terrifying Axe or Makeshift warhammer (d8+2 damage 1 piercing) 6 HP 2 armor Close, Forceful Special Qualities: Disgusting hybrid of man and boar Creation of Fleischkonig, Swine Slashers are foot soldiers. Their groups are usually lead by towering Swine Choppers. They are not capable of human speach but have their own language that is more suited for their facial anatomy. Undisciplined they may be, but they do not run from combat Instinct: To eat and follow orders
- To fight alongside a leader
- To eat fallen enemies and allies
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Swine Chopper Group, Intelligent Heavy Cleaver, Ball and Chain (d8+4 damage) 6 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Disgusting hybrid of man and boar Creation of Fleischkonig, Swine Chopper is tall, broad and pewerful. Usually Choppers lead groups of swinepeople, enforcing crude resemblance of discipline. They are not good at tactics prefering "charge, overrun and stomp down" approach. They are violent, but not mindless. As swinepeople presence grows in Sweissberg region they capture more and more people for their master's experiments. Instinct: To break any resistance
- To clear the way to the target
- To use both weapons
- To eat fallen enemies and allies