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Monsters by Anarcorata

  • Koboldmination Solitary, Large
    Giant claw amalgam (d10+4 damage 1 piercing) 24 HP 1 armor
    Forceful
    Special Qualities: Undead

    Several kobolds have been stitched together and reanimated to form this abomination. It looks vaguely like a dragon which skin is made out of several kobold skins. Its hands are simply a bunch of claws bunched together, and its tail is a hook. Instinct: to kill any trespasser

    • When an enemy is annoying and not in range, or when there are no enemies in range: pull an enemy
    • When at less than half HP, eat a kobold and regain 10hp
    • When killed, explode
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer beast Group, Stealthy
    Claws (b[2d8+2] damage 2 piercing) 6 HP 1 armor
    Close

    A cat-like monster of a beast with razor sharp claws, the displacer beast can blink from one place to the other and is estremely hard to hit, or avoid. Instinct: To feed

    • Instantly teleport somewhere else in the vicinity
    • Appear a few paces to where it's really at
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  • Undead kobold Horde, Small, Stealthy, Organized, Intelligent
    Bone spear (d6 damage) 7 HP 1 armor
    Close, Reach, Near

    A humanoid, rat looking reptilean that died and was reanimated. They keep their intelligence, but are thralls of the lich that controls them. Instinct: To serve their undead master

    • Retreat and set up an ambush
    • Lay a trap
    • Yip yip! Call for help
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  • Tiny terror Group, Small
    Tackle (d6 damage) 6 HP 1 armor
    Close

    Tiny monsters that fiercly protect their mother and queen. Instinct: Protect their mother and feed themselves

    • Take shiny things away
    • Intercept damage to their mothers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The terror of the deeps Solitary, Large
    Bite (b[2d12+4] damage 1 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Fins, Swimming

    This giant, shark-like creature prowls the deeps of the dungeon, eating the Kobolds and stray adventurers that fall in the Big Cave. It has 4 rows of teeth as big as daggers, two tails and three vicious eyes. It attacks anything that falls in its waters, and tries to drive them down to the dark below, so it can rip their flesh and eat them. Instinct: To feed, grow and dominate the deeps.

    • Brutally maul prey around
    • Smell its prey's blood
    • Enter a frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flock of Geese (Gaggle) Horde, Small, Organized
    Dozens of pecks (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: Flies

    Instinct: To peck anything until it bleeds

    • Surround their victim
    • Flock to a single target and overwhelm it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lea, rogue artificer Group, Stealthy, Magical, Intelligent
    Crossbow (d8 damage) 6 HP 1 armor
    Close, Near, Far

    An artificer turned rogue after the great war, now a mercenary for the highest bidder. Instinct: to get rich

    • use an annoying device
    • jump away with rocket boots
    • use a wand to cause mayhem
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  • Xha, flying dinosaur Group
    Claws (d8+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Wings (can fly)

    A flying dinosaur with vicious claws, mount and companion of the halfling Maro. Instinct: to protect its master

    • Attack from above
    • Carry someone away
    • Fly out of reach
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Maro, Halfling Barbarian Group, Small, Intelligent, Hoarder
    Giant (for a hafling) axe (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close, Forceful

    Maro is a halfling barbarian from the Talenta plains, a hired blade almost as feral as his dinosaur mount. Instinct: to prove himself the fiercest

    • Go berserk
    • Cause an opening for Xha
    • Scream menacingly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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