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Monsters by blah

  • Wretched Fog-Breathers Group, Stealthy, Terrifying
    Filed bones (d8+2 damage) 10 HP 1 armor
    Close
    Special Qualities: Breath fog, Deadly Silent

    Instinct: Rend flesh

    • Fashion bones into weapons
    • Fade into the mists
    • Ambush prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mallow Leech Horde, Tiny, Stealthy
    Ring of teeth (d4-2 damage) 3 HP 1 armor
    Hand

    Instinct: to drink blood

    • Latch on to the unaware
    • inject a local anesthetic
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  • Lyndbane Moths Horde, Tiny, Magical, Devious
    Proboscis (w[2d4-2] damage) 3 HP 0 armor
    Hand
    Special Qualities: Immune to magic, Poisonous if ingested

    Instinct: to be drawn to light

    • Swarm and obscure vision
    • Interfere with the ability to wield magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serena the Wicked Witch Solitary, Magical, Intelligent, Hoarder, Terrifying
    Fireballs and Pain Magic (b[2d10] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor
    Special Qualities: Brew a Peculiar Potion

    A fiery young witch with a short temper. Is often sent out to do the odd job on behalf of her seniors. Instinct: To punish the evil and generally creepy

    • Inflict debilitating pain
    • Bring about fiery wrath
    • Fly around on her broom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tara the Golem Maker Solitary, Organized, Intelligent, Cautious
    Golems. So many golems. (d10 damage 1 piercing) 12 HP 2 armor
    Close, Reach, Far
    Special Qualities: Jury rig a golem for a useful purpose. Hopefully.

    A young artificer who specialises in crafting child sized golems. None of her golems are very intelligent, however they are all very powerful. Originally from the Order of the Unnamed Machine God. Instinct: To create new artifical lifeforms

    • Create interesting but unitelligeble golems
    • Order golem
    • Use explosive or destructive golems
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cirrus Nebulous Solitary, Magical, Intelligent, Construct
    Detachable Armor Gloves (w[2d10+2] damage) 20 HP 4 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Generates electricity

    An artificial construct with insatiable curiosity. Appears as a storm cloud wearing a suit of armour, it towers over a person of normal height. Instinct: To explore the world

    • Grab someone and either throw or restrain them
    • Electrocute someone
    • Follows direct orders. Usually.
    • Explodes when overcharged.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Durin the Magical Wish Granting Fairy Solitary, Small, Stealthy, Magical, Planar, Intelligent
    Bees (d10 damage) 16 HP 1 armor
    Reach, Near
    Special Qualities: Grants capricious wishes

    A small mischievous fey made of sticks, which likes to follow adventurers around. His wishes have a tendency to backfire spectacularly. Instinct: To cause Mischief and Mayhem

    • Carefully not lie. Technically.
    • Disguise in Glamour
    • Curse the Horrible
    • Slip a fairy brew into food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Apparition Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous
    Hands (d10 damage) 19 HP 5 armor
    Hand, Ignores Armor
    Special Qualities: Cannot have its form discerned

    A seemingly normal cow bell with the following note attached: You’ve seen it. Now he can hear you. You’ve touched it. Now he can see you. Never ring it. If you hear it, he can touch you. Instinct: Haunt those who hear the peals of its bell

    • Cause anxiety and paranoia
    • Only appears in the corner of your vision
    • Ambush someone in their dreams
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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