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Monsters by A Person With No Name

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  • Scarecrow Guardian Group, Magical
    Claws (d8+2 damage) 10 HP 2 armor
    Close

    The Scarecrow Guardian resembles a normal scarecrow, except for the tough, burlap sack that covers its head. Two holes in this sack reveal a pair of glowing, red eyes that burn with simmering hatred. Superstitious folk hang scarecrow guardians on high trees, posts and ruins near their residences. From such a high vantage point, a scarecrow guardian watches over the domain. When it spots intruders, it tears itself from its perch to launch an attack. Instinct: Guard a residence

    • Glare with terrifying, paralyzing eyes
    • Pull a foe closer with a luring gaze
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  • Scarecrow Shambler Horde, Stealthy
    Claws (d6+2 damage) 7 HP 0 armor
    Close

    A crude, but effective construct made in large numbers. Not dangerous in combat, but can explode into poisonous gas upon defeat. Instinct: Guard the fields

    • Explode into a cloud of poison after death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lesser Water Elemental Group, Magical
    Slamming wave (d10 damage) 6 HP 4 armor
    Close, Reach
    Special Qualities: Physical attacks do nothing unless they hit the core

    A swirling creature of living liquid, a water elemental derives sustenance from the dying gasps of creatures that drown in its grip. Spellcasters often place water elementals in innocent-seeming pools. Whether in an enclosed body of water or in the seas of the Elemental Chaos, water elementals overturn vessels out of spite. Instinct: To flood the lands

    • Choke by forcing water down into the lungs
    • Blast foes away with a wave of water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tirbana Spawner Solitary, Magical, Organized, Intelligent
    Sword (d10 damage 1 piercing) 12 HP 2 armor
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    A yeasty odor precedes this strange bipedal creature, which looks like a cross between a human and a giant cockroach. Its upper limbs end in handlike appendages. A pair of large violet eyes dominates its triangular head, overshadowing mandibles that slaver with a sickening eagerness. Instinct: To lead the colony and create more Tirbana

    • Use powerful sleeping magic
    • Project an orb of acid
    • Call Tirbana Drowsers or Slayers
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  • Tirbana Slayer Solitary, Stealthy, Organized
    Bite/Claw (d10+2 damage 1 piercing) 12 HP 2 armor
    Close, Forceful

    The creature lurching toward you looks like some great beetle, hoary fur sprouting from the joints of its mud-caked carapace. Its forelegs end in jagged claws, and a pair of dripping mandibles tremble beneath bulbous red eyes. Instinct: To destroy the resisters

    • Charge with great force
    • Stop charging to heal 10 HP
    • Call Tirbana Drowsers for support
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  • Tirbana Drowser Group, Small, Magical, Organized
    Bite (d6 damage) 6 HP 1 armor
    Close

    A buzzing noise precedes the approach of an insect-like creature the size of a dog. Its wide, armored body shambles forward on six legs. A seventh limb, ending in a hand-like appendage, projects from the front of its body. The creature’s triangular head has bulging green eyes. Slung beneath them is a pair of dripping mandibles that exude a yeasty stench. Instinct: Subdue the villagers with a sleeping spell

    • Use magic to put its foes to sleep
    • Can obscure its friends, making attacking difficult
    • Call upon Tirbana Slayers to help
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  • Tirbana Eyewing Solitary, Tiny, Stealthy, Devious, Organized
    Bite (d6-2 damage) 12 HP 0 armor
    Hand
    Special Qualities: Flight

    What appears to be a large black dragonfly slips through the air with incredible grace, watching you with large green eyes. Instinct: Fly back to the colony

    • Flit around at great speed
    • Poison its foes with a sleeping poison
    • Disorient with a touch
    • Retreat to the colony, finding the stronger ones for support
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  • Siege Beetle Solitary, Huge
    Claws/Bite (b[2d10+7] damage 2 piercing) 24 HP 3 armor
    Reach, Forceful
    Special Qualities: Flight

    The loud buzz of whipping wings fills the air as a tremendous insect swoops down upon you. Its massive forelegs violently flail and its great, curved mandibles glisten with a strange liquid. Instinct: Destroy the invaders on its territory

    • Paralyze with a bite
    • Grab with claws
    • Blind with a cloud of musk
    • Surge forward and flatten everything in its path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gem Scarab Horde, Tiny, Organized, Hoarder
    Bite (d4-2 damage) 3 HP 2 armor
    Hand

    A brightly shining beetle emerges from the ground in a shower of dirt and pebbles. Metallic and iridescent, it’s almost painful to look at. Its back is encrusted with what look like gemstones, and its wicked mandibles clack menacingly. Instinct: To gather gems upon its back

    • Ambush from beneath the soil
    • Call upon others from under the ground
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  • Plague Walker Solitary, Large
    Claws (d8 damage) 19 HP
    Special Qualities: Made from several corpses

    Staggering forward with an uneven gait, this moving corpse is a large sphere of bloated, rotting flesh. Its bloodshot eyes dart back and forth, and a gurgling sound issues from deep in its throat. Instinct: To explode upon its enemies

    • Poison its foes with its diseased touch
    • Explode, dealing massive damage to its foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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