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Leopard Solitary, Small, Stealthy Teeth and Claws (b[2d10] damage) 12 HP 1 armor Close, Hand (+2 damage) Special Qualities: Tree climbing The common leopard, either spotted or black depending on it's environs, has an uncanny ability to hide in natural cover, climb trees, and lurk unseen on branches and behind natural camouflage. When it attacks, it prefers to clamp it's jaws on the back of its prey's neck, or to pull the prey in to rake their soft underbelly with its back claws. Give it +2 damage when it pulls you into hand range. Instinct: To hunt by stealth
- Ambush isolated prey
- Lurk unseen
- Disappear into the jungle
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Keeper of Silence Group, Stealthy, Magical, Organized, Intelligent, Cautious Longsword and Shield (b[2d8+2] damage) 10 HP 3 armor Close The Keepers of Silence are mail-clad warrior monks of the Order of Silence, interred in the Monastery of Silence to protect the Bell of Awakening. Their dedication has enveloped them in a field of silence: any movement they make is utterly silent, as are any tools or weapons they use. They must communicate with signs. Four Keepers maintain an eternal vigil within the sealed monastery, preserved in stasis by magic until intruders arrive. Twenty other keepers are dead in their crypts, but armed and ready to awake from death should the Bell of Awakening be rung twice. Instinct: To drive off invaders
- Defend the Bell of Awakening
- Arrive silent and unnoticed
- Curse with silence at a touch
- Surround and flank
- Move always in silence
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Naiad Solitary, Amorphous, Stealthy, Magical, Devious, Intelligent Drowning (d8 damage) 19 HP 5 armor Close, Ignores Armor A Naiad is a nature spirit that animates a body of water. As a spirit, it has no body of its own, so is normally indistinguishable from water. It can cause water to move in unnatural ways, manifesting waves, undertows, and water fists. It can also cause a human-sized portion of water to walk on dry land, though evaporation and damage can force the body to dissipate. It dislikes spending time away from water. The Naiad has a magical chameleon ability to appear as someone one who is loved by someone present. This is an instinctive ability that doesn't give the Naiad any knowledge of the person it appears to be. It also has the magical power to show others visions of things they desire or to twist those visions to mislead. Instinct: To protect it's stream
- Appear as ordinary body of water
- Appear as a loved one
- Show visions that guide or mislead
- Collapse and drain away
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Deinogalerix Group, Small Jagged teeth (b[2d8+2] damage) 10 HP 1 armor Close Special Qualities: Echolocation, Rabid rage Deinogalerix has a long, thin, conical face, small pointed ears, a lengthy, tapering tail and long hairs. Like its smaller shrew relatives, it has a rapid metabolism and is constantly hungry. While it mainly feeds of smaller vermin, the beast has little sense of scale and will attack anything it perceives as a threat. Unlike most mammals but like some shrews, deinogalerix is venomous. Its venom is not conducted into the wound by fangs, but by grooves in the teeth. The venom contains various toxic compounds, and the contents of the venom glands are sufficient to kill a healthy human. Instinct: Kill invaders and eat
- Envenom with terrible teeth