• Codex
  • Browse
  • Create
  • Login

Monsters by Alan Barclay

  • Opener of the Outer Dark Solitary, Large, Magical, Stealthy, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Word of Devastation and Shame (d10+2 damage) 23 HP 8 armor
    Forceful, Ignores Armor, Close, Near, Far
    Special Qualities: Soul sucking aura

    The Opener is both a physical and psychological threat. It's natural form is an 8 feet tall, humanoid form composed of swirling black and grey faces of the damned. In this form, it's aura fosters existential dread and hopelessness, requiring a Defy Danger roll. It also has the ability to appear in any form and conjure items of comfort and temptation while attempting to motivate mortals to open a gate for its Master. In battle the Opener speaks words that bypass armor and hit the target's memories of shame, loss, and doubt. If an opponent doesn't have these, it falls back on massive fists, which armor does affect. Instinct: To open the gate for its Eldritch Master

    • Tempt mortals to unlock gates
    • Assume a friendly form
    • Conjure items of comfort and temptation
    • Walk through the viel of reality
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Master Swordsman Solitary, Intelligent, Cautious
    Sword and parrying dagger (b[2d10] damage 1 piercing) 12 HP 5 armor
    Close

    Instinct: Fight a worthy foe

    • Fight with dazzling effectiveness
    Tweet
  • Dark Dimension Warrior Group, Divine, Intelligent, Cautious, Planar
    Scimitar (b[2d8] damage 1 piercing) 8 HP 6 armor
    Close

    Instinct: To obey the wielder of Jherek's Hand

    • Step through from the dark world
    • Step in and out of dark world to cross this world space (teleport)
    Tweet
  • Elite Scorpion Warrior Group, Organized, Intelligent, Cautious
    Spiked Scimitar with cutting chain (b[2d8+2] damage 1 piercing) 6 HP 4 armor
    Close, Reach

    Elite soldiers of the Sekalanthan Empire, the Scorpion Warriors wear plate armor dotted with hooked spikes, use hooked swords and wield chain weapons like blade tipped whips. Instinct: Bloody the enemy

    • Strike for the Side
    • Flanking attack
    Tweet
  • Stone Golem Solitary, Large, Construct
    Stone Fists (d10+2 damage 2 piercing) 20 HP 3 armor
    Forceful, Near
    Special Qualities: Automaton

    Instinct: Obey programming

    • Unstoppable advance
    • Rend apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Sorcerer of Devastation Group, Magical, Intelligent, Cautious, Terrifying, Amorphous
    Cloud of Black Insects (d8 damage) 9 HP 6 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Body is a Hive of Black Insects

    Typically concealed in a robe, the Sorcers of Devastation are colonies of insects coordinated by a Demon of Devastation. Instinct: To Reduce Order to Chaos

    • Summons forces from the Realm of Devastation
    • Summon Spray of Black Beetles
    Tweet
  • Keeper of Silence Group, Stealthy, Magical, Organized, Intelligent, Cautious
    Longsword and Shield (b[2d8+2] damage) 10 HP 3 armor
    Close

    The Keepers of Silence are mail-clad warrior monks of the Order of Silence, interred in the Monastery of Silence to protect the Bell of Awakening. Their dedication has enveloped them in a field of silence: any movement they make is utterly silent, as are any tools or weapons they use. They must communicate with signs. Four Keepers maintain an eternal vigil within the sealed monastery, preserved in stasis by magic until intruders arrive. Twenty other keepers are dead in their crypts, but armed and ready to awake from death should the Bell of Awakening be rung twice. Instinct: To drive off invaders

    • Defend the Bell of Awakening
    • Arrive silent and unnoticed
    • Curse with silence at a touch
    • Surround and flank
    • Move always in silence
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Leopard Solitary, Small, Stealthy
    Teeth and Claws (b[2d10] damage) 12 HP 1 armor
    Close, Hand (+2 damage)
    Special Qualities: Tree climbing

    The common leopard, either spotted or black depending on it's environs, has an uncanny ability to hide in natural cover, climb trees, and lurk unseen on branches and behind natural camouflage. When it attacks, it prefers to clamp it's jaws on the back of its prey's neck, or to pull the prey in to rake their soft underbelly with its back claws. Give it +2 damage when it pulls you into hand range. Instinct: To hunt by stealth

    • Ambush isolated prey
    • Lurk unseen
    • Disappear into the jungle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Naiad Solitary, Amorphous, Stealthy, Magical, Devious, Intelligent
    Drowning (d8 damage) 19 HP 5 armor
    Close, Ignores Armor

    A Naiad is a nature spirit that animates a body of water. As a spirit, it has no body of its own, so is normally indistinguishable from water. It can cause water to move in unnatural ways, manifesting waves, undertows, and water fists. It can also cause a human-sized portion of water to walk on dry land, though evaporation and damage can force the body to dissipate. It dislikes spending time away from water. The Naiad has a magical chameleon ability to appear as someone one who is loved by someone present. This is an instinctive ability that doesn't give the Naiad any knowledge of the person it appears to be. It also has the magical power to show others visions of things they desire or to twist those visions to mislead. Instinct: To protect it's stream

    • Appear as ordinary body of water
    • Appear as a loved one
    • Show visions that guide or mislead
    • Collapse and drain away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet