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Monsters by Krowman

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  • Levant the Air Druid Solitary, Stealthy, Divine, Devious, Intelligent
    Animal Parts (d8+4 damage) 25 HP 2 armor
    Close, Reach, Far

    Instinct: To Destroy

    • Transform
    • Transforming into Animals
    • It can change form
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Desmoth, Chaos Prince Solitary, Huge, Magical, Divine, Planar, Terrifying
    Mental Spear (d12+5 damage) 22 HP 4 armor
    Reach, Ignores Armor, Far
    Special Qualities: Demon Prince

    Desmoth Is known within the demonic circles as the harbinger of chaos. Being within his aura is enough to inspire madness. Instinct: Chaotic Ailment

    • Destroy Order
    • Very Chaotic Effects
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  • Hell Knight Solitary, Cautious, Planar, Amorphous
    Astral Weapons (b[2d10+2] damage) 19 HP 7 armor
    Close

    A Hell Knight is a living representation of raw fighting prowess. Supernatural energy blended into a physical form it uses dark energy to create different weapons in order to defeat its foe. Instinct: To Destroy the Living

    • Summons Supernatural Weapons
    • Morphs Weapon to Fit the Situation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fury Group, Magical, Devious, Planar
    Dark Void (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: Wings for flight

    A fury is essentially a harpy of the underworld. They often filter through dimensional cracks and lurk in high places near by. They often attack in small groups, using their ability of flight they will attack from a distance with bolts of negative energy that implodes upon impact. Instinct: Defend it's territory

    • Take the to shy
    • Pulls Enemy Forward
    • Flight keeps it at a distance
    • Uses Dark energy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nimh Unlocked Solitary, Magical, Devious, Planar, Terrifying
    Scythe (b[2d8+4] damage 1 piercing) 16 HP 4 armor
    Close, Forceful, Near
    Special Qualities: Made from Blood

    After having his inner desire unlocked the Rector Nimh becomes nothing more then carnage incarnate. The Unlocking Drug forced his mana lobes into overdrive forcing his blood vessels burst within his body and leaking through his skin. This magically imbued humor bends to Nimh's will, forming a thick armour around himself and producing a cruel scythe which is as sharp as a blade of ice, yet not brittle. While Nimh is unable to utilise his Blink ability, his new body moves at an accelerated speed. Instinct: Savagery

    • Cruel Scythe
    • Speed
    • Pure arcane strength
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  • Rector Nimh Solitary, Magical, Devious, Intelligent
    Magical Rend (d8 damage) 15HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Blink Behind Enemies

    Rector Nimh is known as a drifter within cultist circles. Travelling from cult to cult lending his services as a student of the Arcane and Supernatural. While he will act to complete his mission, Nimh takes great pleasure in killing those who stand in the way of his mission. Nimh prefers to catch his opponents off guard by blinking behind them and attacking with a short range magical attack which shatters armour. While he is dangerous in a one on one battle he often lapses into a regular pattern of attacking from behind. Instinct: Attack from behind

    • Uses Environment
    • Forceful Magical Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Acolyte Horde, Magical, Organized, Intelligent
    Arcane Bolt (d6 damage) 3 HP 0 armor
    Close, Far

    Within every cult the acolyte is the recent convert who is eager to test his mettle and prove their worthiness to the cause. Armed with guile and a basic understanding of magic the Acolyte will furiously defend an objective. When confronted by a foe they will most likely raise the alarm and call for backup from other Acolytes. Being recent converts, not all acolytes have fully accepted the dogma yet and may be persuaded to work against the cult. Instinct: Defend the Cause

    • Flare - Raises the alarm
    • Can be Persuaded
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Abomination Solitary, Huge, Terrifying , Slow
    Hands (d10+5 damage 2 piercing) 24 HP 0 armor
    Reach, Forceful

    An Abomination is quite simply a meat Golem. It is the reconstituted remains of the undead which could not be resurrected whole as one being. It's gigantic size is met by its gigantic strength as it lumbers towards terrified mortals to rip them asunder. Instinct: To Maim

    • Terrorise
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Draug Horde, Cautious, Hoarder
    Sword (b[2d4] damage 1 piercing) 7 HP 3 armor
    Close, Near

    A Draug is an undead warrior summoned to this mortal plain by a supernatural force. While it's flesh may have rotted away, the weapons and armour it was buried with have survived the passage of time. While it is a shambling corpse, it retains some understanding of how to use weapons and shields. While it exists to do it's masters bidding, Draugs have been known to engage in battle to search for lost honour. Instinct: To Kill

    • Skill with Swords
    • Skill with Shields
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Revenant Horde
    Teeth (d6 damage) 7 HP 0 armor
    Close, Near

    Resurrected by a supernatural power, the revenant is the reanimated corpse of the recently deceased. A shambling mass of decomposing flesh and mud, the revenant exists only to fulfil the bidding of it's Master. It will attack namely through biting foes with teeth. Instinct: To Swarm

    • Bite
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