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Most Recent Creation
MOREKnotsmen Bailiffs Solitary, Stealthy, Magical, Intelligent, Hoarder, Terrifying Magically write their name on every bone in your body (d10 damage) 16 HP 0 armor Close, Ignores Armor, Far Special Qualities: Rides a pack beasts (an animated corpse that crab-walks) Magician-priests of Knotsman culture-faith. A Bailiff will have back-turned limbs and bent bones, a ripple-work of raspberry knot-gourds breaching the skin like fruit pressing against slick robes. They are known to trade in souls and will carry 5 minor Phylacteries and Magic Jars. The Phylacteries hold the enslaved souls of those who tried to escape their debt to the Knotsmen by suicide. Bailiffs talk in strangulated gasps and come carrying chests and folders of papers, binders of accounting and receipts. They and are assisted by usurers. Instinct: to claim flesh-debt
- Heal you, at a price
- Curse a creature to list the value of their possessions (including body parts)
- Take ownership of your body
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Most Recent Up-vote
MOREKnotsmen Weeping Knights Group, Intelligent, Cautious, Terrifying Harpoon bow (b[2d8+2] damage) 6 HP 3 armor Close, Near Special Qualities: Weep blood from their knots Young men with no children, or shamed old men whose children fled. They weep from armour-pressure on their knots. The Knights are one of the few Veins travellers to wear heavy armour. The barbed quarrels of their metal crossbows carry ultra-thin fishing wire. Instinct: to serve
- Obscure vision with smoke bombs