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Monsters by Kate

  • Vashana, the Court Sorcerer Solitary, Magical, Stealthy, Intelligent
    Black Flames (d10 damage 2 piercing) 12 HP 4 armor
    Close, Ignores Armor, Near, Far

    Instinct: To spin his intrigues

    • Wield terrible power
    • Turn the environment against his enemies
    • Call upon the Elements
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  • Primal Death God Solitary, Magical, Divine, Intelligent, Amorphous
    Claws (d12+6 damage 2 piercing) 21 HP 5 armor
    Close, Forceful, Ignores Armor

    Instinct: To follow its binders commands

    • Drain the life out of the living
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  • Ape-Man Shaman Solitary, Magical, Intelligent, Hoarder
    Twisting Branches (d12 damage) 12 HP 1 armor
    Close, Reach, Far

    Dressed in feathers, furs and bones, serving primeval gods long forgotten by all but its tribe, the shamans of the Ape-Men are the last thing standing between their people and extinction. Instinct: Serve its apish gods

    • Turn nature against intruders
    • Turn life into a weapon
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  • Ape-Man Elder Solitary, Intelligent
    Bone Axe (d12+2 damage) 16 HP 3 armor
    Close

    Clad in the bones of a hundred successful hunts, the Elders of the Ape-Men guide their primal brethren through peace and war. Instinct: Protect it's tribe

    • Guide it's tribe in war
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  • Ape-Man Horde, Organized
    Spear (d6 damage) 3 HP 0 armor
    Close, Reach, Near
    Special Qualities: Able to move faster in trees than on land

    A relic from ages beyond memory, ape-men live in the depths of jungles and caverns, hidden from prying eyes, worshipping their primal gods. Instinct: Protect its home and its gods

    • Attack from the treetops
    • Grunt for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • a Solitary, Large, Amorphous
    (d8+2 damage) 27 HP 2 armor
    Forceful, Near

    Instinct: a

    • a
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  • Crystal High Priest Group, Tiny, Divine, Magical, Organized, Construct, Amorphous
    A crystal javelin flying through the air. (d6 damage) 9 HP 4 armor
    Hand, Reach, Far
    Special Qualities: It worships the Old Gods

    The Leader of a Crystal Imp community. It works towards bringing back the Old Gods, even if the attempts of its tiny, misshapen kind are laughably pathetic. Instinct: Bring back the old gods

    • Manipulate the form of its subjects.
    • Reassemble a broken ally
    • Literally summoning Crystal Imps by moving their bodies there
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  • Crystal Imp Horde, Tiny, Construct, Amorphous
    Throw Bone Javelins (d4-2 damage 1 piercing) 3 HP 1 armor
    Hand, Far
    Special Qualities: They worship the old gods

    Misshapen little crystal elementals, the first creation of the old gods since their banishment. Instinct: Use the bones of people to build their villages and tools

    • Use tools made of bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Corpseater Solitary, Stealthy, Devious, Cautious
    The Body it is Controlling (d8 damage) 12 HP 2 armor
    Close, Reach
    Special Qualities: Feet with the ability to walk on walls and upside down.

    An insectoid creature, resembling a cockroach with a long needle instead of a mouth. It seems to be made of some crystal-like material, making its insides visible. Instinct: Bring new bodies into its lair to be eaten by its young.

    • Stab its needle into a rotting corpse or living being, injecting it with a fluid that allows it to control the body.
    • Climb into a high and dark area, to drop down on an unsuspecting victim.
    • Take control of a living body.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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