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Crypt Thing Solitary, Large Claws (b[2d10] damage 2 piercing) 20 HP 0 armor A large skeleton that sits prone to a throne, close to the entrance of the crypt upon the descent into it. They are normally not hostile on their own accord unless their master asks them to be. But if something is stolen or it is attacked first it will leap from its throne and viciously rend and tear into foes with its claws. Other variants will simply teleport its victims in random directions, sometimes into the earth. It is not uncommon for victims of this magic to be crushed under the earth, or dropped from very high places to fall to their deaths. Others are harmlessly placed in a meadow or even just outside the crypt if they're fortunate. This variant prefers to paralyze priority targets and then turn them invisible, so that they are beyond help from their allies as long as this thing is alive. When peaceful, they will sometimes speak with visitors or answer questions if their master allows it. This makes them one of the races of intelligent undead in spite of their boundaries to the orders of their master. Instinct: To defend its master's tomb against those who would pillage or disrespect it.
- Paralysis
- Turning injured victims invisible