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ThatOneKid's Up-voted Monsters

  • Hobgoblin General Solitary, Organized, Intelligent, Cautious, Hoarder
    Halberd (d10+4 damage 1 piercing) 12 HP 6 armor
    Close, Forceful, Reach

    In the end, it's all the same with goblins. Even if they make laws and fight in formations, they're still ruled by the strongest. And that's where the General comes in - the Hobgoblin who has seized power over all their fellows. With strength and ruthlessness and brutality mixed with its kind's trademark cunning, it rules its lessers with an iron fist. Instinct: To rule Instinct: To rule

    • Wage war against its foes
    • Command its minions
    • Enact its plans and schemes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hobgoblin Warmage Solitary, Magical, Organized, Intelligent
    Fireball (d10+2 damage) 12 HP 2 armor
    Ignores Armor, Near, Far

    Commanders of strike forces and supporters of the main army, the dreaded Warmages cast spells of great force and violence to tear apart defences and fortifications. They lack the subtlety of their goblinoid kin but they make up for it with their powerful magics and the perverse glee they draw from destruction. Instinct: To wipe out foes

    • Weave a spell of destruction
    • Tear down walls and defences with magic
    • Support their allies with a well-placed spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hobgoblin Scout Group, Stealthy, Organized, Intelligent
    Longbow (d8 damage) 6 HP 3 armor
    Near, Far

    The armies, the siege engines, the banners and wardrums - it never comes unannounced. First come the scouts, the eyes and ears of the Hobgoblin armies, seeking vulnerabilities and striking at valuable targets where they can. It's an ill-omen to see a scouting party as they rarely travel far from the great host. Instinct: To gather knowledge

    • Observe targets
    • Ambush foes and quickly retreat
    • Report back to superiors
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hobgoblin Footsoldier Horde, Organized, Intelligent, Cautious
    Longsword (d6 damage) 3 HP 4 armor
    Close

    Take the fecund nature or goblins but give them the intelligence of a human and you have a Hobgoblin. From the top to the bottom, their culture emphasizes ruthlessness and devotion to the cause and your superiors. As a result, Hobgoblins are incredibly loyal and orderly - they attack not as a screaming horde but as a well-oiled machine. Instinct: To wage war

    • Fight in formation
    • Call for reinforceents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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