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Wilhelm

  • Most Recent Creation

    Grave Bear Solitary, Large
    Biting and Shaking (w[2d10+4] damage 2 piercing) 20 HP 1 armor
    Forceful
    Special Qualities: 10

    Grave Bears gained their name to the two tusks that protrude from their lower lip which resemble tombstones. And because they eat people. Behind these teeth are 14 canines that it use to capture prey. Being carnivorous, a father bear can be found hunting for its cubs and mate. They usually have a mossy green pelt or, much rarer, a misty blue pelt. Although considered sacred in most cultures, Grave Bears are captured for sport in arenas and for there skulls (see Skulk codex entry). Instinct: Run away from adventurers.

    • They will lock their jaw around a target and shake violently.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Animated Clothing Group, Stealthy, Amorphous
    strangulation (d8 damage) 13 HP 1 armor
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    Those with mastery of certain occult forces can ensorcel their wardrobe with a potent spell, causing the clothes to animate as soon as an interloper steps completely inside. The attack is sudden and brutal, as the sleeves attempt to strangle, the pants legs slap, and the belts whip the intruder. Instinct: to guard

    • Wrap tightly around the head, blinding foe
    • Wait until they enter the closet, then attack
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