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Monsters by Teind

  • Danial Steele Solitary, Large, Devious, Intelligent, Cautious
    Hammer Time (d8+4 damage 1 piercing) 20 HP 6 armor
    Forceful, Reach, Near

    A swarthy and stalwart man of massive size and strength. Instinct: Protect Others

    • Blacksmith
    • My Wife's More Of A Threat Than You
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  • Archibald "Archie" Fent Solitary, Stealthy, Organized, Intelligent
    Wave Torch (w[2d8] damage) 16 HP 1 armor
    Close, Near

    A stout man with beady eyes and more than his fair share of chins. He is a small town bureaucrat and self serious pseudo-authority figure. Instinct: Insight Mob

    • Cower
    • Lie
    • Call for Help
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  • Benjamin Armstrog Solitary, Intelligent, Cautious
    Hack and Slash (b[2d10] damage 1 piercing) 16 HP 5 armor
    Close, Near

    A grizzled but empathetic man who seems to have familiarity with hard decisions. His clothing dark and utilitarian. A large scar runs up along the nape of his neck, ending at an ear that’s missing its bottom quarter. Instinct: Serve Justice

    • Defend Villagers
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  • The Abomination Solitary, Huge, Magical, Divine, Devious, Planar, Construct, Terrifying, Amorphous
    Terrifying Blow (d10+9 damage 2 piercing) 33 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Dark Wizard's Child, Terrifying

    Any semblance of light seems to be absorbed by the creature’s flesh, making it appear as a set of teeth and claws attached to an inky black silhouette. Instinct: Consume Life

    • Destroy
    • Firey Consumation
    • Abhoration
    • Demonic
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  • Dire Stag Solitary, Large, Cautious, Construct, Terrifying
    (d10+2 damage 2 piercing) 20 HP 2 armor
    Reach, Near
    Special Qualities: Ensorceled, Unnatural Movement

    Once a peaceful creature of the woods, the animal that you see before you has a dark and sinister air about them. It moves in a manner most unnatural. Its legs and head twisted. Its muscles jerking back and forth against its own will, as if coerced by some demented puppet master. As it moves towards you, it emits a blood curdling holler. A noise no creature of divine creation would utter. A sound of pure anguish that chills you to your very bones. Instinct: Obey

    • Charge
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  • Druid / Occultist Group, Magical, Organized, Intelligent
    Ritualistic Dagger (d8 damage) 10 HP 2 armor
    Close, Ignores Armor, Near, Far

    A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Kill intruders / Protect Secrets

    • Defend
    • Sleep
    • Aid
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  • Druid / High Priest Solitary, Magical, Devious, Intelligent
    Ritualistic Dagger (d8 damage) 16 HP 2 armor
    Close, Ignores Armor, Near, Far

    A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Command Underlings / Protect Secrets

    • Entangling Roots
    • Sleep
    • Control
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  • Druid / High Priest Solitary, Magical, Devious, Intelligent
    Ritualistic Dagger (d8 damage) 16 HP 2 armor
    Close, Ignores Armor, Near, Far

    A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Command Underlings / Protect Secrets

    • Sleep
    • Control
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