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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Krathorn, the Great Flame Wyrm Solitary, Huge, Magical, Divine, Intelligent, Cautious, Hoarder, Terrifying Claws (b[2d12+9] damage 4 piercing) 30 HP 7 armor Reach, Forceful, Near, Far Special Qualities: Wings, Iron Scales, Teeth like blades One of the last of the great flame Wyrms, Krathorn is older than many civilizations. What does he who has everything wish for? Godhood. After he arranged for the death of his rival great wyrm, Krathorn took advantage of the power imbalance, and is in the process of a frantic power grab. "Who would be more deserving, to take on a divine throne? All hail lord Krathorn! Let your flame purify those who would rise against you!" - High Priest of the Cult of the Flame Wyrm Instinct: to ascend
- Incinerating breath
- Inferno
- Tail whip