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Technoskald's Up-voted Monsters

  • Kinder Ghul Group, Small, Terrifying
    Talons (d6 damage) 3 HP 0 armor
    Close, Ignore Armor
    Special Qualities: Undead child, Fast, May disarm with tongue, Inability to focus

    Children killed by the ghoul virus become Kinder Ghul; merry packs of gruesome black eyed children who combine childish games with cannibalism. Instinct: Devour

    • Swarm
    • Chant nursery rhymes
    • Prank
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kappa Small, Stealthy, Intelligent
    (d8 damage) 3 HP 2 armor
    Close
    Special Qualities: Aquatic

    The kappa is typically depicted as roughly humanoid in form and about the size of a child. Its scaly reptilian skin ranges in color from green to yellow or blue. Kappa supposedly inhabit the ponds and rivers of Japan, and have various features to aid them in this environment, such as webbed hands and feet.They are sometimes said to smell like fish and they can swim like them. The expression kappa no kawa nagare ("a kappa drowning in a river") conveys the idea that even experts make mistakes.Although their appearance varies from region to region, the most consistent features are a beak, a shell, and a plate (sara), a flat hairless region on the top of the head that is always wet, and that is regarded as the source of the kappa's power. Kappa are usually seen as mischievous troublemakers or trickster figures. Their pranks range from the relatively innocent, such as looking up women's kimonos, to the malevolent, such as drowning people and animals, kidnapping children, raping women and at times eating human flesh. Folk beliefs claim the cucumber as their traditional favorite meal.Kappa may also be related to the Kelpie of Scotland and the Neck of Scandinavia. Like the Japanese description of the beast,in Scandinavian lore this beast is infamous for kidnapping and drowning people as well as horses. The Siyokoy of the Philippine islands is also known for kidnapping children by the water's edge. Instinct: Trickster

    • Misleads
    • Drowns innocents
    • Devours children
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Kull Solitary, Small, Stealthy, Devious, Intelligent, Planar
    Charme and illusion. (w[2d8] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Far

    An old fey, once reverred as a god of dreams. It looks like a little gnome with red hair and animal-like traits, which changes every time. Instinct: To create what is feared the most.

    • Haunt your dreams and use them as a weapon against you.
    • Create an illusion of victory.
    • Put people against one another.
    • Intermittently disappear to the ethereal world.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Witch of the Ashwood Solitary, Stealthy, Magical, Intelligent
    Pestilent Curse (d10 damage) 12 HP 0 armor
    Far, Ignores Armor

    A story to scare children, an old wives tale, a face briefly glimpsed in a nightmare: most think the witch of the wood to be nothing more than these. The few who know her to be more know little about her. Her age, origin and true nature are all lost to the endless decades she has haunted the Ashwood. What is known is the deep, dark pleasure she takes in twisting others to her will, and her talent at causing terrible pain. Instinct: Twist and Torture, Coerce into Service

    • Place a curse on a hated foe
    • Strike a dreadful bargain
    • Twist nature to her will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wererat Group, Stealthy, Intelligent
    Bite (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: Bearer of the wererat curse

    Living in small colonies, wererats turn back into their mundane form only to steal what they need from the surface: food, weapons, tools. They are pretty peaceful creatures unless threatened, but invading their territory is the worse of threats. They use guerila tactics to defend it, while trying to infect as many people as possible to make up for losses in their numbers. Instinct: To survive, hidden among others.

    • Steal like a ghost
    • Strike from nowhere and disappear in the dark
    • Trick and lie while in mundane form
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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