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Monsters by Randrakan

  • Death Lord Solitary, Large, Intelligent, Amorphous
    (b[2d10+2] damage 4 piercing) 27 HP 4 armor
    Near

    Instinct:

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  • Weaping Widow Solitary, Intelligent, Terrifying, Amorphous
    Claw (w[2d10] damage 2 piercing) 23 HP 1 armor
    Close
    Special Qualities:

    Instinct:

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  • Death Knight Group, Intelligent, Cautious, Amorphous
    Sword (b[2d8] damage) 17 HP 3 armor
    Close, Near

    Instinct: to exterminate life

    • cut down
    • move as shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ninki Solitary, Magical, Intelligent, Hoarder
    Dragon Jaw Sword (b[2d12+4] damage 4 piercing) 16 HP 6 armor
    Close, Forceful, Reach, Near

    Instinct:

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  • The End Solitary, Small, Magical, Devious, Intelligent, Amorphous
    Claws (d8 damage 1 piercing) 23 HP 1 armor
    Close, Near, Far
    Special Qualities: Copy

    Instinct: To Evolve

    • Adaptation
    • Copy spells
    • Takeover body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Human Town Guard Group, Organized, Intelligent, Cautious
    Longsword (d8 damage 1 piercing) 6 HP 3 armor
    Close

    Instinct: Enforce the law

    • Arrest
    • Guard Whistle
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  • Captain Gustav Solitary, Intelligent
    Greatsword (b[2d10+2] damage) 12 HP 3 armor
    Close, Forceful

    Instinct: Enforce the law

    • Command
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  • Mister Whispers Solitary, Magical, Intelligent, Amorphous
    Large claws (b[2d12+2] damage 4 piercing) 23 HP 5 armor
    Close, Reach, Near
    Special Qualities: Cloak of Shadows, Fear inducing

    "Call your children and lock your doors for the sun begins to set. Wander not the streets at night and this is no empty threat. Mister Whispers walks at night and you must never forget. To close your mouth and bow your head or it's you that he will get." Parents tell their children many myths and tales to warn them of the dangers that life holds for them, but none is more dreaded than "The Wandering Mister Whispers". A formless shadow that roams the streets at night, searching for bad children that leave their homes after the sun goes down. Should one encounter the monster their head will be filled with strange whispers, however those that do not bow their heads to the creature and remain quiet will fall to his long black claws. Instinct: To kill

    • Shred apart
    • Jump into Shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Galvar Solitary, Large, Intelligent
    Spikes (b[2d12] damage 2 piercing) 16 HP 2 armor
    Reach, Near, Far
    Special Qualities: Camouflage

    A reptilian creature designed by nature to hunt and nothing else. It can forge and store spikes within his body that are shot with such force from multiple orifices in its body that they can easily punch through steel. It has the ability to change the color of its scales as camouflage and will stalk a prey before shooting and eating it. Instinct: To hunt

    • Snipe
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