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Death Lord Solitary, Large, Intelligent, Amorphous (b[2d10+2] damage 4 piercing) 27 HP 4 armor Near Instinct:
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Weaping Widow Solitary, Intelligent, Terrifying, Amorphous Claw (w[2d10] damage 2 piercing) 23 HP 1 armor Close Special Qualities: Instinct:
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Death Knight Group, Intelligent, Cautious, Amorphous Sword (b[2d8] damage) 17 HP 3 armor Close, Near Instinct: to exterminate life
- cut down
- move as shadows
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Human Town Guard Group, Organized, Intelligent, Cautious Longsword (d8 damage 1 piercing) 6 HP 3 armor Close Instinct: Enforce the law
- Arrest
- Guard Whistle
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Captain Gustav Solitary, Intelligent Greatsword (b[2d10+2] damage) 12 HP 3 armor Close, Forceful Instinct: Enforce the law
- Command
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Mister Whispers Solitary, Magical, Intelligent, Amorphous Large claws (b[2d12+2] damage 4 piercing) 23 HP 5 armor Close, Reach, Near Special Qualities: Cloak of Shadows, Fear inducing "Call your children and lock your doors for the sun begins to set. Wander not the streets at night and this is no empty threat. Mister Whispers walks at night and you must never forget. To close your mouth and bow your head or it's you that he will get." Parents tell their children many myths and tales to warn them of the dangers that life holds for them, but none is more dreaded than "The Wandering Mister Whispers". A formless shadow that roams the streets at night, searching for bad children that leave their homes after the sun goes down. Should one encounter the monster their head will be filled with strange whispers, however those that do not bow their heads to the creature and remain quiet will fall to his long black claws. Instinct: To kill
- Shred apart
- Jump into Shadows
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Galvar Solitary, Large, Intelligent Spikes (b[2d12] damage 2 piercing) 16 HP 2 armor Reach, Near, Far Special Qualities: Camouflage A reptilian creature designed by nature to hunt and nothing else. It can forge and store spikes within his body that are shot with such force from multiple orifices in its body that they can easily punch through steel. It has the ability to change the color of its scales as camouflage and will stalk a prey before shooting and eating it. Instinct: To hunt
- Snipe