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Vampire Group, Stealthy, Organized, Intelligent Supernatural force (d8+5 damage, 1 piercing) 10 HP 2 Armor Close, Forceful Special Qualities: Changing form, ancient mind We fear them, because they call to us. So much like us, or how we hope to be: beautiful, passionate, and powerful. They are drawn to us for what they cannot be: warm, kind, and alive. These tormented souls can only hope, at most, to pass their dreadful curse along. Every time they feed they run the risk of passing along their torture to another and in each one lives the twisted seed of its creator. Vampires beget vampires. Suffering begets suffering. Do not be drawn in by their seduction or you may be given their gift—a crown of shadows and the chains of eternal undying grief. Instinct: To manipulate
- Charm someone
- Feed on their blood
- Retreat to plan again
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Vampire Spawn Group, Intelligent, Magical Bite and claw (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: See in the dark Instinct: to satiate hunger
- Feed on humanoid blood
- Crawl on walls and ceilings
- To be overwhelmed by hunger
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Cemetery Angel Solitary, Magical, Divine, Intelligent, Planar Stone Sword (w[2d10] damage) 18 HP 4 armor Close Special Qualities: Confined to cemetery A cemetery angel is a statue made of stone that decorates a graveyard. These statues depict an angelic woman holding a stone long sword in its grasp. The statue itself is possessed by a spirit and stands guard as a sentinel defending the cemetery from grave robbers, and those disrespectful to the dead within the cemetery in general. Instinct: to persecute
- Only targets cemetery offenders.
- Life Draining Ray
- Can advance to a target's position in an instant