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Vampire Lord Solitary, Stealthy, Divine, Intelligent, Planar, Terrifying teeth, claws, any weapon it can find (b[2d12+4] damage 4 piercing) 22 HP 2 armor Close, Forceful, Far Special Qualities: un holy vampiric power, Pale skin, long fangs (usually dripping with blood, Red eyes It has lived long and killed many, often taking its' place in the histories among the most brutal conflicts known to any race. Its long life grants it wisdom, cunning and battle skill far superior to any human. Powerful, tough and close to invincible; its a true nightmare bond to fleash. Instinct: Manipulation, consuming blood
- Drinks blood, manipulate to gain advantage, protect resting place
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Val Sear Bandits Horde, Stealthy, Magical, Organized, Intelligent, Hoarder two scimitars, using nearby shadows and tricks to defeat foes (d6+2 damage 1 piercing) 3 HP 1 armor Close, Far Val Sear banits are very capable men. Accomplished swordsmen with the ability to manipulate shadow to their bidding, versed in the thieving arts often useing various tricks or manipulation to obtain their goals Instinct: hoarding wealth
- Devouring Shadows When you whisper words of binding to shadows, you can wield them as a weapon with the tags, reach, area and terrifying.
- employs the use of flash bombs, smoke and poison to gain the upper hand. Is also know to steal gear during combat
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Nessy Solitary, Huge draging victims below the waters surface, claws and bitting (d12+5 damage) 20 HP 2 armor Reach, Ignores Armor Special Qualities: Multiple heads A large aquatic creature from times forgotten, territorial and violent it often halts trade to fishing villages. A large three headed monster, whos four legs are tipped with small sharp claws; mostly for holding large fish, dispite theses legs it can only reside in water never crossing onto land Instinct: hunt food and protect habitat