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Monsters by Rode_man3

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  • Cultist of the Red One Group, Stealthy, Organized, Intelligent
    Dagger (d6 damage 1 piercing) 6 HP 0 armor
    Close, Ignores Armor

    The cult of the red one does everything to find a new host for their lord. Instinct: To do the master's bidding

    • Rush attack
    • Disappear into the shadows
    • Touch the token of the Red One to alert other cultists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pukwudgie Group, Small, Stealthy, Magical, Devious, Intelligent, Cautious
    Bow and arrow, spear (b[2d6] damage) 6 HP 3 armor
    Close, Reach, Near, Far

    Pukwudgies are small troll-like creatures with the hedgehog-like spikes on their backs. Their physical features resemble those of a human, but with enlarged noses, fingers and ears. Their skin is described as being a smooth grey, and at times has been known to glow. They use whisps, which they believe are spirits of defeated enemies, to lure their enemies into traps. Instinct: Obey the chieftain

    • Set up an ambush and lure the enemy with whisps
    • Teleport
    • Create fire
    • Poison the enemy
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  • Poggle Horde, Small, Stealthy, Devious, Hoarder
    bite (d4 damage) 5 HP 0 armor
    Close

    Poggles are small mammalian creatures known to occasional harass travelers in order to collect food to bring back to the family burrow. Instinct: Collect food

    • Ambush
    • Distract
    • Steal
    • Throw Rocks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gweld Ystlumod Group, Hoarder, Terrifying
    Ethereal silent echo (b[2d8] damage) 6 HP 1 armor
    Near, Ignores Armor
    Special Qualities: All-seeing blind eyes, Cluster of blind eyeballs

    These giant bats dwell in caves under the hills of the new continent. Their hideous faces are covered in seemingly blind eyeballs that allow them to see into the supernatural realm. They are known to hoard magical possessions of their victims. Note that the Geld Ystlumod is not necesarily a vampiric creature and only feeds off of magical energy. Their main attack consists of an ethereal echo that haunts the victim psychically but is entirely silent in the physical realm. Instinct: To hunt magic

    • Feed off magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Purple Scorpion Solitary, Tiny, Stealthy
    Claws (d4-2 damage) 3 HP 2 armor
    Hand
    Special Qualities: Hallucinogenic Sting

    These small dark purple-ish scorpions are known to induce visions with their venomous stings. Causing the victim to hallucinate and, depending on the victim's nature, either go berserk or slink down paralyzed. Instinct: To sting

    • Strike with a hallucinogenic stinger
    • Hide in darkness and small spaces
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Cricket Group, Small, Devious
    Kick (d4 damage) 6 HP 2 armor
    Close

    crickets they resemble, they are mostly harmless. Their chief danger comes from their chirping, which they do when alarmed, because other monsters recognize that sound as indicating there might be fresh prey nearby. The chirping travels up to 300 feet through the tunnels and caves where these crickets are normally found. Cave crickets are about 3 feet long. These giant insects rarely attack living creatures larger than themselves. If attacked, a cave cricket uses its powerful legs to kick opponents before hopping away. Instinct: To alert

    • Hop away
    • Chirp (alert nearby enemies)
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  • Black Adder Solitary, Tiny, Stealthy, Devious
    Bite (d6-2 damage 1 piercing) 4 HP 0 armor
    Hand

    The common venomous snake in Vrokarheim. They are known to hide in the environment and even burrow themselves in order to surprise their prey. Instinct: to eat

    • Hide under rocks or in the grass
    • Spring from their burrow
    • Inflicts the sick debility with its bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vuron Horde, Small, Cautious
    Claws, Beak (d6 damage) 4 HP 0 armor
    Close
    Special Qualities: Wings

    A Vulture-heron hybrid, typically a scavenging bird but not too shy to attack a weak prey. Instinct: Prey on the weak

    • Circle around their prey
    • Quick peck and run attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Enthalled Wizard Solitary, Small, Magical, Intelligent
    Magic Missile (d10 damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Near

    Instinct: Serve their master

    • Sacrifice themself to protect their master
    • They know basic spells and tricks
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  • Vrokarheim Garrison Horde, Intelligent, Cautious
    Halberd, Sword, Musket (b[2d8]+1 damage 1 piercing) 6 HP 3 armor
    Close, Reach

    The elite troops of Vrokarheim are equiped with halberds, swords and last but certainly not least an unique weapon that seems to fire tiny projectiles at an incredible speed with the use of some sort of alchemical reaction. Instinct: Follow orders

    • March into battle
    • Attack as one
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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