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Monsters by Chipp

  • EOS Guard Group, Intelligent
    Sword (d8 damage 2 piercing) 6 HP 1 armor
    Close

    Instinct: Prevent people from passing

    • Control the checkpoint
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  • Group, Intelligent
    (d8 damage 2 piercing) 6 HP 1 armor
    Close

    Instinct:

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  • Guards Group, Intelligent
    Melee (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: Prevent people from passing

    • Control the chechpoint
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  • Wild Boar Group, Tiny
    Tusks (d8-2 damage) 6 HP 2 armor
    Hand

    Instinct: defend its territory

    • A wild boar roaming the underwood of the Mycota crater
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  • Elementium Golem Solitary, Large, Terrifying
    Slam (d10+2 damage 1 piercing) 16 HP 5 armor
    Special Qualities: It consists of a multitude of humanoid bodies.

    As the Elementium errupted in Varile the early onlookers were the first that fell victim to the otherworldly mineral. After their death the Elementium resurrected the bodies and combined them into one large creature: a horrendous cacophony of torn bodies. Instinct: to destroy

    • A horrible monstrosity that would terrify everyone that encounters it
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  • Elementium Fennek Group, Tiny, Stealthy, Organized
    Bite (d6-2 damage) 6 HP 0 armor
    Hand

    The Elementium Fennek is a Fennek that was corrupted by the Elementium that errupted Varile. The Elementium overtook the Fennek's instinct like a parasite. From the outside it shows some "wounds" where the elementium sucked onto the animal and the usual brown pelt has been overtaken by a purple shine. Instinct: Terretorial Behavior

    • Hunting in packs
    • Cheap Shot: An attack to the throat that stuns the target
    • Call for help: Summon another group of Fenneks
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