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Arglish, Lord of Ruin Solitary, Huge, Divine, Intelligent, Planar, Terrifying Twin Unholy Warpicks (b[2d12+7] damage) 26 HP 5 armor Reach, Ignores Armor, Near Special Qualities: His Head is Adorned With Bleeding Horns Arglish is the supreme master of ruination who came into this multiverse long before there was any idea of law or order. In that forgotten time he reigned supreme before the gods that cast him into the hells were created. He has been in a perpetual state of rage since then and seeks any way he can into the mortal realm to destroy the gods' masterpiece Instinct: To Plunge the World Into Madness
- Mangle a Foe
- Turn an Enemy Mad
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Efeldamn, Herald of Arglish Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar, Terrifying Glaive (d10+4 damage) 20 HP 4 armor Forceful, Ignores Armor, Near Special Qualities: Stare With Ember Eyes Efeldamn is a torchbearer granted horrible demonic gifts by his lord Arglish in a time long since forgotten. He rose to supreme power by clawing and smashing his way through his competitors and fellows alike and as such is particularly brutal in combat, he holds no compunctions about honor or fairness and will use every advantage and dirty trick in the book. Should the need arise he will sacrifice himself for Arglish. Instinct: Beckon His Master
- Steal a Soul
- Distract With a Mirage
- Wreak Arcane Havoc
- Instantly Close Distances
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Torchbearer Horde, Organized, Intelligent, Planar Axe (b[2d6+2] damage) 3 HP 2 armor Close A torchbearer is a demonic sort of lizard-man that is obsessively attracted to flame and as such tends to burn pretty much everything it doesn't steal. Spawned in the many realms of chaos these folk are often summoned and used as core supporter of a demonic entity. Instinct: To Loot and Burn
- Scorch the Earth
- Holler for Fellows
- Ignite Weapon
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Zion Beast Group, Large Maim (d8+2 damage 2 piercing) 14 HP 1 armor Forceful Special Qualities: Never Truly Dead Zion Beasts are an unnatural beast with the appearance of horned cougars that are as big as bears. They originated from the realm of Zion (thus giving them their namesake) and it's here that their beast souls reside. A Zion Beast killed in our world isn't truly dead, it merely returns to it's soul in Zion where it grows up again. Instinct: To Prowl
- Reveal a New Mutation
- Nurse Ancient Wounds
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Zion Beast Group, Large Maim (d8+2 damage 2 piercing) 14 HP 1 armor Forceful Instinct:
- Reveal a New Mutation