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Monsters by Cody

  • Shade Maw Solitary, Large, Magical, Divine, Planar, Terrifying, Amorphous
    Tendrils (d6 + 4 damage 2 piercing) 10 HP 5 armor
    Forceful, Far
    Special Qualities: Appear and disappear at will, Cannot be killed, only driven away

    The Shades reaches out to touch the Material Plane from the 5th dimension, and when it does, shadow portals appear in this world. These are the Shade Maws, terrifying moving shadows that swallow the light. When the Shade Maw senses a victim it will send out its vicious tendrils, restraining the creature and pulling it into its mouth. If successful, the Shade Maw will envelop the creature, transforming it into a Shade Thrall. The Shade Maw is not a corporeal thing or a spirit, but it can be banished back to the realm of The Shades by the same means as banishing a spirit. Mind Warp: When a creature stares into the Shade Maw for more than a few seconds, roll + WIS. On a 10+, the creature only chooses one option. On a 7-9, the creature must choose two options. On a 6-, the creature must choose all three options. Option 1: You involuntarily begin walking towards the Shade Maw Option 2: You take 1d8 psychic damage Option 3: You are blinded for 1d4 hours Instinct: Seek the Encroaching Light

    • Ensnare and make into a Shade Thrall
    • Mind Warp
    • Consume light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shade Thrall Horde, Stealthy, Organized, Intelligent, Planar
    Bite or Claw (d8 damage 1 piercing) 11 HP 0 armor
    Close, Near
    Special Qualities: Undead

    The Shades, the ancient force of darkness that keeps Light in balance, sends forth its army of possessed Shade Thralls. They hide among us, biding their time, and slowly corrupting civilization from the inside out like a slow rot. And when they have gained control of one population, they will spread to the next and begin infiltration. For The Shades is eternally patient, relentless, and methodical. Instinct: To destroy civilization from the inside

    • Sabotage inner workings
    • Pose as non-threatening
    • Summon kin
    • Consume life
    • Spread darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wyrmling Group, Small, Hoarder
    Bite (d10 damage 1 piercing) 6 HP 2 armor
    Close, Near
    Special Qualities: Short awkward flight, up to 10 meters

    A baby dragon. Wyrmlings tend to stay together with the members of its clutch until reaching adolescence. They will imprint on who ever represents a caregiver for them. Usually this is their mother, but in the absence of a mother it is not unheard of for a wyrmling to imprint on creatures of a different species. If you find a friendly one, take it along as a pet. You never know, you may be able to raise it into your very own dragon! Just make sure it doesn't go hungry... or you could be its next meal. Choose the dragon's element: fire, ice, storm, water, light, or shadow. Instinct: Eat and grow

    • Cower behind mom
    • Cough out a puff of the chosen element
    • Chirp adorably
    • Play aggressively
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ender Solitary, Huge, Magical, Divine, Terrifying, Amorphous
    Crush (d12+9 damage 2 piercing) 29 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Immense power and awe

    This is the way the world ends. When the Crack that tore the earth asunder grows, the Ender shall rise and slouch towards all civilization to dismantle it. This force of chaos, a gargantuan multi-limbed amorphous blob, consumes reality and digests it, deconstructing it. When set loose, the Ender will revert all order and harmony into bedlam. Instinct: To consume

    • Slowly digest reality
    • Slouch towards civlization
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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