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Monsters by TheMadCossack

  • Forest Watcher (cat form) Group, Small, Stealthy, Magical, Intelligent
    Special Qualities: Pacifist

    Many tell tales of mysterious cat-like creatures of the forest that have the antlers of deer and live in the trees. They are vicious monsters that call forth wild and enraged beasts from the wild to kill unsuspecting travellers after getting them lost in the forest's mists, but these are merely tales. The Forest Watchers are shapeshifters and mainly take this guise to create rumors and fear so that none may find their sacred grove. They will never kill, nor harm another creature but gladly revel in trickery to ward away inquisitive adventurers. Instinct: To guard sacred groves from intruders

    • Teleport from tree to tree
    • Create the illusion of savage wildlife
    • Disorientate with mists and illusions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plesiosaur Group, Huge
    Needle-sharp teeth (d8+3 damage) 14 HP 2 armor
    Reach
    Special Qualities: Amphibious, Slow on land

    Instinct: To kill unsuspecting prey

    • Lash out suddenly from the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saurian Necromancer Solitary, Stealthy, Magical, Intelligent
    Death Touch (d10 damage) 12 HP 2 armor
    Close, Ignores Armor

    Sleeping for centuries, the Saurian Necromancers wait in ancient hidden temples in the deserts of the Rakan. Instinct: Return the First Gods to power

    • Summon the Dead to serve
    • Create a horrific illusion
    • Empower the Dead
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  • Rakani River Drake Group, Large, Magical, Hoarder
    Vicious bite (d8+2 damage) 10 HP 2 armor
    Special Qualities: Waterproof wings and fins

    The Great river Rakan brings bountiful harvests to its people, but also attracts many creatures. The Drakes of the Rakan are a constant threat, attacking anyone who comes near their territory which they consider to be the entirety of the river. Descended from Dragons, the Drakes are driven by a lust for gold and precious items as well as the flesh of whomever carries them. But they do not simply attack, they ambush from the water and don't stick about if its clear they're not going to get away with their lives. Instinct: Guard their territory

    • Move with a burst of speed
    • Spit acid at foes
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  • Shadow Jackal Group, Small, Intelligent
    Vicious bite (b[2d8] damage) 6 HP 0 armor
    Close

    Roaming the river deltas at night, these canines hunt only at night, targeting sleeping animals and unfortunate travelers. They watch from a distance before striking in ambush, quickly overwhelming their prey and retreating if unsuccessful. Instinct: To hunt in the dark

    • Jump from shadow to shadow
    • Distract foes with numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Temple Guardian Solitary, Large, Magical, Cautious, Construct
    Sickle Blades (d12+2 damage) 16 HP 2 armor
    Special Qualities: Made of Sand, Bound to the Temple

    This Construct is empowered by a jeweled torc (necklace) that draws on nearby sand to create the guardian. It's body is humanoid, but it's head is that of the Wind God's servants, a crested Lizard. It holds perfectly still to imitate a statue, but will attack on sight, often starting by shifting with the sands behind the enemy before lashing out with its sickles. When in danger it will hurl back enemies with a gust of wind. Instinct: Defend the Temple

    • Attack foes with the power of the wind
    • Shift with the Sands
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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