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Monsters by Ciel Ferma

  • Spore Carrier Solitary
    claws (d10+4 damage) 12 HP 1 armor
    Close, Forceful

    Depending on the age of a spore carrier its looks may range from a dead or half living humanoid, with greying or greenish markings around it's mouth and/or nose to a fully animated moldy furred beast that shambles, slashes with rage or bellows forth infectious spores in a noxious cloud. Its blind rage lashes out at any living thing - growing from its confused vegetable-animal mind hungry for fresh organic hosts and feverish revenge. Complete transformation requires a week of incubation in damp and dark conditions and does not discriminate between the living and the dead. Instinct: to consume

    • Bellow forth Spores - infecting those around it
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  • War Bride Solitary, Terrifying, Devious, Amorphous, Intelligent
    Paralytic Bite (d6 damage) 16 HP 1 armor
    Hand, Forceful
    Special Qualities: Tormented by the lost of an unborn child, Uncannily quickly bare monstrous children that resemble their fathers and hunt down soldiers, Can't be hurt by non-magical weapons in ghost form

    You soldiers think you know the horrors of war? What of those that war over runs? Have you been a mother-to-be in war? Hiding your unborn child, and cut down in a display of new authority. You can't rest after that! Their loss drives them back from death to search for their child. Enraged by the injustice of their death, these women seek rest in finally bringing a child into the world. If you should see a comely lass on the edge of the forest, just outside or a village, where one would hide from the likes of you, or find a cache of children's toys and shiny trinkets. Well beware then that you don't succumb to such folly, as a quick roll in the bushes with a "farmer's daughter taking a late night swim", for you will see their true face, when they share their wrenching pain of lost motherhood with you. Instinct: To bring a child into the world.

    • Seduce a Man-at-Arms
    • Appear as a beautiful young women
    • Enthrall & Charm
    • Compel the virtuous to to defend her
    • Transform into a ghostly form - hauntingly beautify and crying out with loss of her children
    • Show Horrendous Form of Her Death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Watuni Cultist Group, Stealthy, Devious, Intelligent, Cautious
    Poison Spray (Weak + Shaky) (d8+2 damage) 6 HP 2 armor
    Close, Near
    Special Qualities: See in the Dark

    Hissing dark secrets to their brethren, their mystic gestures and shinny bulging eyes give little of their intentions away. Although their tattered cloaks obscure their features, these humanoids are covered in protective scales which should give them just enough projection from any "Heroes" to bring their master plans to fruition. Their Poison Spray Causes "Weak" then "Weak and Shaky" debilities, and if untreated with antivenom, complete Blindness in 2 days. Instinct: Cunningly Serve

    • Spring Trap
    • Use Poison
    • Cast Darkness
    • Escape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Watuni Guardian Group (2), Large
    Halberd or Falchion & Shield (d8+1 damage) 14 HP 5 armor
    Forceful, Reach, Near
    Special Qualities: Act in Concert, Selfless, Honour Bound, Devine Regeneration

    If you thought that stopping the ritual was going to be as easy as knifing the cloaked figure weaving glowing runes in the air, think again. These hulking monsters - half human, half snake, aren't gonna let you get anywhere near their inner sanctum. Whether projecting an entrance or the ceremony itself these guardians always come in pairs who will act with ferocity and uncanny timing that make you think their minds are linked, because well they are. Instinct: Protect the Nest

    • block, guard or stall
    • defend or interrupt
    • give advantage to partner
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Watuni Spy Solitary, Magical, Stealthy, Organized
    Wickedly Poisoned Daggers (d10 damage 2 piercing) 12 HP 6 armor
    Close
    Special Qualities: Sees in the Dark, Lighting Fast

    The Snake Priesthood's glassy eyes and forked tongue. These snakey humanoids move silently in the dark, and are protected by their scaly smooth skin, lucky for you there was only one. Unlucky it'll be back with it's friends, and now they know your secrets. Instinct: to spread lies and absorb truth

    • impersonate humanoids
    • disapear into the shadows
    • i'll be back with my friends, at night while you're sleeping
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manti Group, Intelligent
    Claw, Bite, Hurl Blades (d8 damage) 6 HP 4 armor
    Close, Near
    Special Qualities: Compound Eyes & Ticking Mandibles, Humanoid Preying Mantis!

    Venerated by the desert Khoi-San as the children of the Golden Mantis -The Manti are humanoid insect like people who are able to survive the harshest desert environments. They travel in small bands hunting and tracking game. They are said to be able to digest any kind of food and speak to each other wordlessly. [Tags: Desert, Southern Africa, Humanoid] Instinct: To Survive

    • Make a huge Jump
    • Blend into Desert
    • Hurl African Throwing Knife
    • Respect the Prey of Another Hunter
    • Track & Hunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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