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Monsters by GrinningManiac

  • Yak-Man Group, Large, Stealthy, Magical, Devious, Intelligent, Terrifying
    Lacerate with foul magic (d6 damage) 10 HP 2 armor
    Far
    Special Qualities: Shrouded in ice & fog

    Yak-men live in the highest mountains, comfortable among the foreboding heights and deep, hidden valleys of the most inaccessible ranges. Here, they maintain their petty empires, ruling all other life forms within their borders. They come under cover of ferocious blizzards to steal children into slavery and possess the bodies of adults, living undercover as agents of a nefarious purpose among us! Instinct: To kidnap, infiltrate, and control

    • Take over another's body
    • Pass without a trace
    • Control the weather
    • Summon a Mountain Spirit
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  • World-Owl Solitary, Huge, Intelligent
    (d12+5 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Flying

    Instinct: to scrutinise, interrogate, and suspect

    • Pin underfoot with crushing weight
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  • Steenhond Group, Huge, Construct, Amorphous
    Crushing swipe (d8+5 damage) 17 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: Can phase through rock

    The Steenhound is a stone golem shaped like a cross between lion and dog. It protects holy sites, wizard-towers, or wherever else its creators set it to post. It often lies in wait as part of the edifice or bas-relief of some temple door or archway, leaping from its spot to attack strangers. It is not especially intelligent but can talk and demand answers before it permits entry. It can bind itself to rock and become one with the surface. In this way it can 'leap' into the side of a cliff and reappear on the other side. Instinct: Protect the temple

    • Bark with dusty gale
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  • Frogman Horde, Devious, Intelligent, Hoarder
    Barbed spear (d4 damage 2 piercing) 3 HP 1 armor
    Close
    Special Qualities: A sticky tongue

    With bulging, outward-looking eyes and a vacant, lipless expression one might almost think the Frogmen of the Bogmire are exceedingly stupid. They are, to a point, but they are matched in dull wits with exceptional trickery, nefarious poisons, a fervent belief in their dark gods and clan-kings, and a long, sticky tongue which can snap the weapon out of your hand faster than you'd blink. Instinct: To appease its dark gods

    • Ambush trespassers
    • poisoned weapons
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  • Bog Hag Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Terrifying
    Hooked talons (d10+2 damage) 16 HP 0 armor
    Special Qualities: Hover and float, Stinking, rotten, ragged

    The Bog Hag is a devious and elemental creature which seeks to spread its wild domain and uproot and tear down the vestiges of civilisation. Its magic is drawn from a large cauldron of mysterious origin which it uses to spread the influence of the swamp and spawn sentient, obedient swamp-horrors which seek out a host to parasitically control. Instinct: To spread the swamp

    • Create and command animated swampstuff
    • Creates illusory swamp
    • Strike with wild, uncontrolled magic
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