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Monsters by Joe Bryant

  • Gallidean Assassin Solitary, Stealthy, Intelligent
    Kukri (d10 damage) 12 HP 1 armor
    Close

    Placeholder text. Instinct: To silence opposition

    • Apply poison to a weapon
    • Spring a trap
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  • Testament Walker Solitary, Intelligent, Devious, Organized
    Chain Lightning (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    An emissary from Gallid Keep. Ostensibly sent to broker a truce with the Goblins, but he has his own motives. He is a sorcerer, but relies on his cunning and deceit more than anything else. Instinct: to colonize

    • Cast a spell
    • Obfuscate the terms of an agreement
    • Conceal with illusions and lies
    • Call upon his cabal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Intelligent
    (b[2d12+2] damage 1 piercing) 16 HP 1 armor
    Forceful, Reach, Near

    Instinct:

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  • THA'RIK UHN Solitary, Large, Intelligent
    Great Sword (b[2d12+2] damage) 16 HP 2 armor
    Forceful, Reach

    A champion of legend, forgotten to time. Tha’rik Uhn. His name a prayer and a riddle. A remembrance of times that were better for Goblin-kin. Guards his own grave, a mausoleum he built with his son. Instinct: To protect

    • Be still as stone.
    • Step lightly, like falling leaves.
    • Present a riddle.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Word Eater Solitary, Devious, Planar, Hoarder
    Word Spell (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Long ago the Word Eater was nothing but a shadow with a thirst for knowledge. Not to share it, but to take it. Replace it with Nothing. Its power is a plague of vocabulary, stealing words mundane and powerful to grow in strength, rendering whole cultures lost and ignorant. If it knows you, it can become you whole cloth. Instinct: To usurp

    • Steal a word and demonstrate its power
    • Impersonate someone whose name it has consumed
    • After eating a word, make it literally or metaphorically manifest
    • Tear language whole from minds and culture, and replace it with void
    • Know forgotten and impossible secrets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent
    Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    Instinct: To serve R'glz

    • Call 1d4-1 Brinemen
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  • Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent
    Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    Instinct: To serve R'glz

    • Call 1d4-1 Brinemen
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  • Brineman Group, Divine, Intelligent
    Bastard Sword (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close

    Instinct: To serve R'glz

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