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Monsters by AmBear

  • Mua-tiki Solitary, Small, Magical, Stealthy
    Leeching Fog (d10+2 damage) 17 HP
    Close, Reach, Ignores Armor, Far

    Instinct: to corrupt

    • Leech power from others
    • Whisper suggestions into a mortal's mind
    • Plunge an area into thick fog
    • Drive a person to savage insanity
    • Disappear at will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magistrate Baruch Group, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder
    Radiant Blasts (d8+2 damage) 8 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: to issue justice in the name of Epureon

    • Administrate swift and cruel justice
    • Use dramatic magics to disorient foes
    • Bind and torture with cruel magics
    • Rally his minions to defend
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  • Epureonic Crossbowman Horde, Organized, Intelligent
    Bolts (b[2d4] damage 1 piercing) 3 HP 1 armor
    Close, Reach, Far

    Instinct: to serve its people

    • Launch a volley from afar
    • Darken the skies with bolts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Epuronic Footsoldier Horde, Organized, Intelligent, Cautious
    Swords and Pikes (b[2d6] damage) 3 HP 3 armor
    Close, Reach

    Instinct: to serve it's people

    • Follow orders
    • Rally the platoon to battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Captain Iorgos Solitary, Organized, Intelligent, Cautious
    War Pick (b[2d10+2] damage 2 piercing) 12 HP 6 armor
    Close, Forceful

    Instinct: to serve his people

    • Fight with fierce loyalty and skill
    • Command his troops to carry out his will
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  • Outsider Group, Devious, Organized, Intelligent, Hoarder, Planar, Terrifying
    Strange Weapons and Magics [b(2d8)] 12 HP 3 armor
    Close, Forceful
    Special Qualities: Uncannily perfect appearance

    The Outsiders are a space-faring race of tall, alabaster-pale humanoids. They possess perfect physiques and mental capabilities. They are ancient and intelligent beyond the mortals of this world. They have been observing us from afar for ages, capturing and experimenting on the denizens of quiet and isolated towns to remain undetected. The purpose behind these abductions is unknown. Instinct: to capture and experiment on others

    • Attack with uncanny precision
    • Capture and take allies to their ship
    • Call in other vessels full of friends
    • Utilize its alien intelligence
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vengeful Heart Solitary, Tiny, Stealthy, Terrifying
    Rows of sharp teeth (d8 damage) 3 HP 0 armor
    Hand
    Special Qualities: Pulsing, Ferocious, Grotesque

    This horrific construct of human emotions appears as a heart with rows upon rows of frighteningly sharp teeth. It uses its veins and arteries as crude limbs to leap about awkwardly. It relies on the element of surprise to exact vengeance on those who scorned it, hiding within a friend's chest cavity and waiting for the perfect opportunity to strike! Instinct: to take revenge

    • Waits inside a close friend for the perfect chance to exact revenge
    • Hide in someone's chest cavity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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