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Monsters by qwerty-3.14

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  • Human Soldier Horde, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder
    Swords (b[2d4+2] damage 2 piercing) 3 HP 5 armor
    Close, Reach, Near

    Human soldiers in huge armies. Instinct: To defend himself and his country

    • Attacks opponents
    • Humans are dirty: they'll trip you, bite you, pull at your hair, stab you in weak spots, set traps, ambush you, throw rocks, set fires, run away, throw swords, and weapons at you, etc., etc.
    • They congregate into armies of thousands and thousands
    • They literally call for help
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  • Orcs Solitary, Large, Intelligent, Cautious
    Its huge arms (w[2d10+4] damage 2 piercing) 20 HP 5 armor
    Forceful, Reach, Near

    A dragon-like monster that tries to remain solitary. It will avoid humans, not attack them. Instinct: To defend itself

    • Attacks people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Steedflames Horde, Large, Intelligent
    Fire (b[3w[3d6+2] damage 1 piercing) 11 HP 4 armor
    Reach, Far
    Special Qualities: It can breathe fire

    Jurassic Park Velociraptors with the ability to breathe fire, as well as horns, and small flightless wings. Instinct: To defend its pack

    • Burn people alive
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  • The Dread Solitary, Large, Stealthy, Intelligent
    Its claws (w[2d10+2] damage 3 piercing) 16 HP 3 armor
    Reach, Near

    A giant white longman or great-ape-like person. Instinct: To defend itself

    • Attack people
    • It can melt into the snow, and is very good at hiding
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  • Krakens Solitary, Huge, Stealthy, Intelligent, Terrifying
    Its tentacles (b[2d10+5] damage 3 piercing) 20 HP 0 armor
    Reach, Far
    Special Qualities: It is a giant ugly squid.

    Krakens are huge eight-tentacled monsters that live in every ocean, and hunt down ships to eat people. They prefer fogs when ships are more isolated, and more easily targeted. Instinct: To eat

    • Sink ships
    • It sneaks up on prey
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  • Sinister Kings Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Construct, Terrifying, Amorphous
    Its arms (b[2d10+7] damage 4 piercing) 31 HP 8 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: It can fly, Can be controlled using soulslavery, They are huge, and obviously very predatory

    Sinister Kings are white tallmen without eyes, hair, horns, or wings, and with nine lyzard-like tails instead of fox-like tails. They are intelligent so they can fly. They are actively very violent. Instinct: To destroy

    • Destroys villages
    • About as intelligent as a human, willing to set traps, hide, trip its opponents
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  • Thylycaons Horde, Organized, Intelligent
    Its fangs (b[2d4] damage 3 piercing) 3 HP 0 armor
    Close, Near

    They are thylacines, striped wolf-like creatures that organize into packs, and go after single humans or small groups. Instinct: To eat

    • Eats people
    • They howl to attract more thylycaons
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  • Sandworms Solitary, Huge, Stealthy, Devious, Intelligent, Terrifying
    Its mouth (d8+7 damage 4 piercing) 20 HP 0 armor
    Reach, Forceful
    Special Qualities: Can swim in sand, can camouflage its skin, It is a giant tower of worm flesh, bony claws, and eyes

    Sandworms are giant worms that can swim in sand, and surprise their prey by burrowing underneath them, and jumping up to eat them. They set traps, and are known to run away if their initial attacks don't work. Instinct: To eat

    • Eat people
    • It surprises its victims by burrowing under them or setting traps for them
    • It surprises you and is hard to fight because it runs away
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  • Thylions Group, Large
    Its Claws (b[2d8+2] damage 4 piercing) 10 HP 2 armor
    Reach, Near

    Thylions are masupial lions, lion-like and tiger-like. Instinct: To eat

    • Eats people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sayerthenner Scoripions Solitary, Large, Devious, Cautious
    Its stinger (b[2d8+2] damage 4 piercing) 16 HP 6 armor
    Reach, Near

    Giant yellow scorpions. They are solitary, and tend to live in small burrows or caves. Some of them live in the sea, while others live on land. Instinct: To be left alone

    • Poisons people
    • Its injects you with venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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